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PostPosted: Sun May 27, 2018 10:43 am 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 54
Hey there!

I did some research but could not find anything useful. It's about .sound files for The Witness. I looked through the QuickBMS script list and I saw things related to RIFF WAVEfmt. I tried the raw2wav and it extract it to .wav but the audio is pure noise which means it was not successful.

I would appreciate if someone could help me figure this out.

File: https://www112.zippyshare.com/v/QEPf70kg/file.html

https://imgur.com/ye4GIyQ


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PostPosted: Sun May 27, 2018 11:41 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8468
It seems just an useless header of 16 bytes since there is only one ogg file there:
*edit* use link posted below


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PostPosted: Sun May 27, 2018 11:59 am 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 54
Aluigi, you are awesome. This was maybe SUPER simple for you but I appreciate it a lot. Unfortunately, I don't know much about headers, structures etc.

I need one more favor if you don't mind, and that is the .texture file. Then I have everything I need.

https://www102.zippyshare.com/v/O79rHpRU/file.html


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PostPosted: Sun May 27, 2018 12:11 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 54
Also, this happened: http://prntscr.com/jn6l8u

File that is mentioned in the log: https://www78.zippyshare.com/v/5vGRtWxE/file.html

Yes, I have enough space and there was only a .dat file extracted from that file.


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PostPosted: Sun May 27, 2018 1:53 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
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http://aluigi.org/bms/the_witness.bms


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PostPosted: Sun May 27, 2018 1:57 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 54
Thank you very much aluigi for taking the time!


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PostPosted: Sun May 27, 2018 2:09 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 54
All the textures are .dat files now by the way.

http://prntscr.com/jn7li7

Here are all the original texture files: https://www8.zippyshare.com/v/Ecf0hveV/file.html - Not so big.


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PostPosted: Sun May 27, 2018 2:40 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8468
I have fixed the script for the non-compressed textures like blue.texture.

I can't help with the header of headerless dds, try to ask in the Graphics section


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