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PostPosted: Sun Feb 18, 2018 5:12 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1096
Image

Someone script export\imort for quickbms?


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PostPosted: Sun Feb 18, 2018 8:21 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 508
they are just targa images preceeded with variable length custom headers, give this a try :)
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get NAME basename
string NAME + .tga
get SIZE asize
findloc HEADER_END binary "\x20\x08"
goto HEADER_END
goto -0x10 0 seek_cur
savepos OFFSET
math SIZE - OFFSET
log NAME OFFSET SIZE

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PostPosted: Sun Feb 18, 2018 8:50 pm 
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Posts: 1096
Thanks a lot Acewell! How about fonts?
.txr https://mega.nz/#!8ghl3KZC!uZdeCHMKTfuI ... x5RkqWs4Z8 textures?


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PostPosted: Wed Feb 21, 2018 3:41 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 508
i've no idea about those, sorry :(

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PostPosted: Sat Mar 17, 2018 10:55 pm 
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@Acewell

How to pack .tga textures?
3%
Image


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PostPosted: Sun Mar 18, 2018 1:10 am 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 91
neat design. gimme a good reason to try hex that. calintz twin sister, rose or adora. just the obvious fellas. :mrgreen:


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PostPosted: Sun Mar 18, 2018 3:17 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 508
makc_ar wrote:
How to pack .tga textures?

use reimport.bat, it works for me. did you test it out in your game? :)

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PostPosted: Sun Mar 18, 2018 6:55 pm 
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Acewell wrote:
makc_ar wrote:
How to pack .tga textures?

use reimport.bat, it works for me. did you test it out in your game? :)

You can repack my textures and give them to me?


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PostPosted: Sun Mar 18, 2018 8:00 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 508
makc_ar wrote:
You can repack my textures and give them to me?

now you lost me, i don't know what you mean. i just say you reimport works with the bms script. :)

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