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PostPosted: Thu Nov 24, 2016 6:43 pm 

Joined: Fri Oct 17, 2014 4:56 pm
Posts: 31
I got these textures from 2 different game. They look like DXT1 which compression ratio are 1:8.
But I can't get the correct images. I wonder if this is a common format of mobile texture?

Phantom Soul has 68 bytes header
Image
samples: https://mega.nz/#!rl1zkCIR!u2TCvRPKQ8WV ... kOjcdDHqkA

Absolute field has 16 bytes header
Image
samples: https://mega.nz/#!X8URnTIL!3Djjnjme507z ... vdxjGVr-qE


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PostPosted: Fri Nov 25, 2016 6:02 am 
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Joined: Sat Jun 06, 2015 6:50 pm
Posts: 19
Phantom Soul uses KTX format
Absolute field uses PKM format

Try PicoPixel, it should help.

Looks like texgenpack supports them too, but it crashes on pkm files :(
You may need manually change file extensions to make texture acceptable to texgenpack.

Ericsson texture de/compression tool supports both texture types, but you still do need to change file extensions


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PostPosted: Fri Nov 25, 2016 7:04 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 280
http://forum.xentax.com/viewtopic.php?p=124524#p124524 :D


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PostPosted: Fri Nov 25, 2016 8:52 pm 

Joined: Fri Oct 17, 2014 4:56 pm
Posts: 31
Thanks NullRd and Acewell.
Mali Texture Compression Tool seems to be the best.
etcpack is handy but some ktx cannot be converted!


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