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PostPosted: Thu Dec 01, 2016 2:44 am 
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Joined: Mon Jan 04, 2016 5:04 am
Posts: 2
Hey, I'm trying to port models (or at least skins) from the 360 version of the game to PC. PC/PS3 use DXT1 and DXT5 format, but 360 doesn't seem to. Think they're also headerless, which doesn't help.

Attached are PC and 360 files. Unpack with offzip.

Thanks.

Edit: Attached PS3 file because it doesn't have the extra files PC has. The skin (largest file inside) is my primary concern, other stuff can wait.


Attachments:
PS3_VEH_PUSMC01_GR.BIN [1.52 MiB]
Downloaded 5 times
PC_VEH_PUSMC01_GR.BIN [2.4 MiB]
Downloaded 5 times
360_VEH_PUSMC01_GR.BIN [1.52 MiB]
Downloaded 5 times
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PostPosted: Fri Dec 02, 2016 3:19 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 211
here is a Noesis python script to open the 5 largest dat files extracted from your X360 sample :D
Attachment:
tex_BurnoutParadise_X360_dat.zip [660 Bytes]
Downloaded 5 times


the textures extracted from all of your platform samples are dxt, the X360 textures are just
byte swapped and tiled for the Xbox 360.

since the dat files are headerless there is no type checking done with the script
so you will have to move any other "dat" python import scripts out of that folder temporarily


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PostPosted: Fri Dec 02, 2016 2:09 pm 
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Joined: Mon Jan 04, 2016 5:04 am
Posts: 2
Thanks Acewell, it works great! Really appreciate it! :D


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