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PostPosted: Thu Jan 19, 2017 11:02 pm 

Joined: Thu Jul 30, 2015 5:39 pm
Posts: 15
I decided to take a look to this game after reading another users post asking to extract its .PAC files and seemingly losing interest on the matter (probably bought a PS3/4 :D ). Those posts were old and maybe some new scripts/tools will work today. And it seems so... almost a little thing. Let's develope:
The game data is stored in AFS, we extract the content and lot of the mentioned PAC files emerge. They can be extracted with bms script "add_pac". Lets take for example and being practical for a later menu translation, "d_title.pac". It contains images encoded/compressed (don't know for sure) in .tmz.
After applying LZS (PSP_Nanoha) (script 0.1.2), changin the line: idstring "LZS\0" to idstring "lzs\0", over the file ttl_tubasa0.tmz
it resulted in a corrupted ttl_tubasa0.tm2.
Any clues? Thanks in advance.
Here the files to extract:
files.zip [1.46 MiB]
Downloaded 76 times

And scripts for your confort:
extraction_scripts.zip [1.23 KiB]
Downloaded 63 times

PostPosted: Mon Feb 06, 2017 5:02 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 449
you get a corrupt tm2 file because the structure of the tmz file doesn't work with the
script, it breaks at "get OFFSET long" and looks like there is some data missing there.
i am not a compression expert though, just posting what i see in there :)

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