No experience with Noesis from my side. If I understand correctly from your previous post, we can convert those .gxt textures to .png, .dds, ... files after fixing its header, and then, edit the converted textures.
yes, new version of Noesis has native support for gxt and you only need the
program, no additional plugins or anything, just launch and open gxt texture
By the way, I got the Atlanta Braves jersey also but it looks distorted or shifted when I load it in Noesis. I have trimmed down its header deleting the custom header from 0x00-0x4f. What could be the issue here?
you have to remove the other part below it also, from 0x90 - 0x19f
i might be able to make another bms script to strip the junk from the header so you
can open them in Noesis. i will look at that more later.
Perhaps we would be able to convert the new/edited (.png, .dds, ... ) textures back to .gxt in Noesis or with another tool? Can we repack the .gxt textures to .tp2 files with your script?
that would be modding and is not my area, i don't have a clue how to convert
back to gxt and
have it work with the rest of the custom header, sorry
okay here is bms script that attempts to auto-fix the header for opening in Noesis
create a separate folder for the output files so you don't overwrite original.
math Offset1 = 0x50
math Size1 = 0x40
get Name filename
log Name Offset1 Size1
get Size long
get hsize1 long
get hsize2 long
xmath Offset "hsize1 - hsize2 + 0xa0"
log Name Offset Size