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PostPosted: Mon Mar 27, 2017 8:16 am 

Joined: Sun Dec 14, 2014 3:56 pm
Posts: 113
This should be a very easy one to do since several different tools I've tried find the textures right off the bat. The issue with those tools is they don't preserve the filenames, which is needed in order to make use of them (I have an extracted OBJ of the level map with an MTL file but no textures to go with it).

https://www.dropbox.com/s/wplbnln1s7cft ... g.p3d?dl=1

Oh, and when you look at the file in a hex editor I see mentions of the PNG format, which is what every tool I've tried extracts them as. The file names are in plain sight, too.


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PostPosted: Tue Mar 28, 2017 8:51 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 280
i've got a script that can extract and name all but 5, those had to be done by hand,
and at least 6 share the same name except for the capitalization, so 3 had to be renamed by Quickbms.

NEW_road__t.png
NEW_Road__t_00000001.png
NEW_road__t_1.png
NEW_Road__t_1_00000001.png
NEW_road__t_2.png
NEW_Road__t_2_00000001.png

the ones with the capital 'R' are likely the ones you want, just remove the last 9 characters from the name.

here are all the textures extracted from your sample with names
Attachment:
SimpsonsRoadRage.zip [1.87 MiB]
Downloaded 20 times


i will continue to work on the script and fix it before i post it :)


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PostPosted: Tue Mar 28, 2017 9:20 pm 

Joined: Sun Dec 14, 2014 3:56 pm
Posts: 113
Thank you so much!


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