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PostPosted: Thu Jul 06, 2017 5:03 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 29
Issue has been solved.


Last edited by Havi on Fri Jul 14, 2017 2:12 pm, edited 2 times in total.

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 Post subject: Solved
PostPosted: Thu Jul 06, 2017 5:09 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 29
I used the Unity Extractor that posted on this Forum but it looks like it f#cks up the .tex < .dds converting. It's a transparent image after it's converted. Not exactly sure what's happening here.


Last edited by Havi on Fri Jul 14, 2017 2:14 pm, edited 1 time in total.

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 Post subject: Solved
PostPosted: Thu Jul 06, 2017 5:16 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 29
I think I need the .RES files and not sure how to get the offsets. Probably need help with that.


Last edited by Havi on Fri Jul 14, 2017 2:13 pm, edited 1 time in total.

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PostPosted: Fri Jul 07, 2017 4:22 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 352
looks like you can just open the *.assets file with UABE and it will list all resources
as long as you have the corresponding *.assets.resS in the same folder. :)

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 Post subject: Solved
PostPosted: Fri Jul 07, 2017 3:27 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 29
Acewell wrote:
looks like you can just open the *.assets file with UABE and it will list all resources
as long as you have the corresponding *.assets.resS in the same folder. :)


I think I'm doing something wrong here but everything I want to extract the Texture2D files, > Plugins > Export to .png but then It crashes and there are 3 textures which looks fucked up.

Could u maybe give me a small guide?


Last edited by Havi on Fri Jul 14, 2017 2:13 pm, edited 1 time in total.

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 Post subject: Solved
PostPosted: Fri Jul 07, 2017 5:08 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 29
Hmm, interesting.


Last edited by Havi on Fri Jul 14, 2017 2:13 pm, edited 2 times in total.

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PostPosted: Sat Jul 08, 2017 12:44 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 352
there is no guide, you do as i said and if the results don't look good you'll have to discuss that with the tool developer. :)

edit
i converted those same 3 textures in your image as tga and they look fine :shock:

actually out of 791 textures only 5 didn't extract properly as either tga or png, the "Font Texture.png" files.
i still call that a success :D

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 Post subject: Solved
PostPosted: Sun Jul 09, 2017 4:51 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 29
Acewell wrote:
there is no guide, you do as i said and if the results don't look good you'll have to discuss that with the tool developer. :)

edit
i converted those same 3 textures in your image as tga and they look fine :shock:

actually out of 791 textures only 5 didn't extract properly as either tga or png, the "Font Texture.png" files.
i still call that a success :D


I see. I'm asking for your help if you could make a small guide step by step and I can reproduce it.


Last edited by Havi on Fri Jul 14, 2017 2:13 pm, edited 1 time in total.

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 Post subject: Solved
PostPosted: Sun Jul 09, 2017 9:57 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 29
I don't know why this is happening but when I open the resS file, my UABE starts to freeze and eventually crash.

Could u just maybe just do it for me and I can download it?


Last edited by Havi on Fri Jul 14, 2017 2:13 pm, edited 1 time in total.

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 Post subject: Solved
PostPosted: Sun Jul 09, 2017 10:41 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 29
Nevermind. Fixed it. This version I used of the UABE doesn't work. But I downloaded another version and now it worked.


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