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PostPosted: Mon Oct 09, 2017 2:13 am 

Joined: Wed Sep 06, 2017 12:37 pm
Posts: 25
Someone pkease help me for script fsh file format
Link : file. https://mega.nz/#!6txWgRrK!w1GJRRCw4PIV ... Up_-F6KO6E


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PostPosted: Mon Oct 09, 2017 9:20 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7107
I have deleted your duplicated post in Game Archive.
One topic! Clear?


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PostPosted: Mon Oct 09, 2017 10:23 am 

Joined: Wed Sep 06, 2017 12:37 pm
Posts: 25
Ok please solution this file


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PostPosted: Tue Oct 10, 2017 2:10 am 

Joined: Wed Sep 06, 2017 12:37 pm
Posts: 25
Up


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PostPosted: Thu Oct 12, 2017 1:12 pm 

Joined: Wed Sep 06, 2017 12:37 pm
Posts: 25
Up


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PostPosted: Sun Nov 05, 2017 2:43 am 

Joined: Sun Nov 05, 2017 2:06 am
Posts: 16
hey, how do i open these SHPI header file, which can't be open on fsh viewing tools


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PostPosted: Sun Nov 05, 2017 2:48 pm 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 26
not much dealing with etc1 compression. you need this to open the files this thing extracts.


Attachments:
fsh2pvr.rar [411 Bytes]
Downloaded 22 times


Last edited by episoder on Sun Nov 05, 2017 8:37 pm, edited 1 time in total.
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PostPosted: Sun Nov 05, 2017 5:29 pm 

Joined: Sun Nov 05, 2017 2:06 am
Posts: 16
,d


Last edited by hardrock on Thu Nov 09, 2017 1:31 am, edited 1 time in total.

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PostPosted: Sun Nov 05, 2017 7:47 pm 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 26
don't need the link. i read your thread. and i tested it already. and...

edit: tested and figured the irfanview thingy doesn't seem to work. you gotta use the pvr sdk tool. or get photoshop. it allegedly has a pvr plugin.

Image


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PostPosted: Sun Nov 05, 2017 11:20 pm 

Joined: Sun Nov 05, 2017 2:06 am
Posts: 16
Thank You...Brilliantly done!!


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PostPosted: Sun Nov 05, 2017 11:40 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 349
episoder, i really like these texture scripts you cook up for Quickbms, i had to deobfuscate the variables in this one to understand it though. :)

you can open these particular extracted images with XnView too

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Last edited by Acewell on Thu Nov 09, 2017 6:33 pm, edited 1 time in total.

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PostPosted: Mon Nov 06, 2017 1:43 am 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 26
Acewell wrote:
...


it had to be a soccer thing. :D sorry about that. was it necessary to 'correct' it anyway? dunno why you did. is it better? i'm sure mine is faster cause i read longs where only transfer matters. and... i tried xnview. it didn't wanna do it. maybe i gotta upgrade it? i barely use it tho.


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PostPosted: Mon Nov 06, 2017 1:58 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 349
episoder wrote:
was it necessary to 'correct' it anyway? dunno why you did. is it better? i'm sure mine is faster cause i read longs where only transfer matters...

i don't care about faster and didn't correct anything, just had to format it in a way easier
for me to read, it just has to work and be easy to understand so don't take offense. :)
for me is easier to just read number of bytes instead of longs in the size. :D

edit
and for XnView to read the pvr files you need the pvr plugin for it
https://newsgroup.xnview.com/viewtopic.php?t=27877

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PostPosted: Mon Nov 06, 2017 2:19 am 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 26
i didn't think anybody might actually read that. it's all good. and... thx for the plugin idea. this pvr tool was a bit of a slomo.


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PostPosted: Mon Nov 06, 2017 5:55 am 

Joined: Sun Nov 05, 2017 2:06 am
Posts: 16
sd


Last edited by hardrock on Thu Nov 09, 2017 1:32 am, edited 1 time in total.

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PostPosted: Mon Nov 06, 2017 6:27 am 

Joined: Sun Nov 05, 2017 2:06 am
Posts: 16
xnview can't save file as .pvr!
it seems!!


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PostPosted: Mon Nov 06, 2017 7:36 am 

Joined: Sun Nov 05, 2017 2:06 am
Posts: 16
..


Last edited by hardrock on Thu Nov 09, 2017 1:32 am, edited 1 time in total.

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PostPosted: Mon Nov 06, 2017 2:43 pm 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 26
ugh. what is it you wanna change? wrong club? some ocd sorta thing?

it's not possible to compile a legit codesafe fsh file. a bunch of those bytes in the footer are unpredictable. i won't write it. if you wanna change something you could just as easily hex it. ofc you gotta encode (ctrl+e) the texture. you gotta use opengl es and choose the etc1 format, you gotta generate mipmaps ofc. and safe as pvr. how hard is that to figure out?

for the hex you open the re-saved pvr. file difference is that pvrtool added meta data. i skipped those. you gotta start at offset 0x43 (seems default). select all to end of file and copy paste and replace this data into the correct file chunk. it should be identical size since mipmap layout is predictable and rather failsafe.

@acewell you wanna do the re-fsh c/p it?


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PostPosted: Mon Nov 06, 2017 2:54 pm 

Joined: Sun Nov 05, 2017 2:06 am
Posts: 16
..


Last edited by hardrock on Thu Nov 09, 2017 1:33 am, edited 1 time in total.

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PostPosted: Mon Nov 06, 2017 3:16 pm 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 26
ehh. dummie response. i like those. effed. :)


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