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PostPosted: Mon Oct 30, 2017 10:58 am 

Joined: Sun Feb 28, 2016 1:08 pm
Posts: 14
I extracted the .BIN from this game using the awesome bms script made by aluigi (http://zenhax.com/viewtopic.php?f=9&t=5172) and can figure out the files that are textures. These have the .zim extension and I found something using Texturefinder...

Image

Could anyone take a look at the next samples for try to convert to a more conventional format? Thanks in advance! :D


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samples.rar [105.99 KiB]
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PostPosted: Tue Oct 31, 2017 8:34 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 351
looks like tm2 data with custom header :D
Image


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PostPosted: Tue Oct 31, 2017 9:22 pm 

Joined: Sun Feb 28, 2016 1:08 pm
Posts: 14
Thanks Ace! :D

are the same settings in this program for the other textures? o.O


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PostPosted: Wed Nov 01, 2017 12:11 am 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 27
2 different types. 4 and 8 bit. the pallette offset is different ofc. damn hammered my head on this 8 bit palette shuffle. but have the batch exporter.


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zimtotga.rar [597 Bytes]
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PostPosted: Wed Nov 01, 2017 2:45 am 

Joined: Sun Feb 28, 2016 1:08 pm
Posts: 14
Thanks again episoder :D


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