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PostPosted: Wed Jan 24, 2018 4:21 pm 

Joined: Wed Jan 24, 2018 4:19 pm
Posts: 5
Hello,

first time poster here. Hope this is the right place for it.
If it isn't then I apologize.

I am currently attempting to extract the textures of Neptunia PP.
I already succeeded at extracting the models of it but I am at a loss regarding its textures.

I tried several quick bms scripts.
Specifically: neptunia_pp.bms (by aluigi) and Tamsoft_GXT.bms (by mikulover)
But the result so far is only unopenable .dds files some .cat and .dat files
Additionally some files may be missing since several costume folders don't seem to come with any .dat files.

I was hoping sombody would be able to help me get those textures extracted.

Thanks in advance!


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PostPosted: Thu Jan 25, 2018 2:29 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 67
Please post samples.


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PostPosted: Thu Jan 25, 2018 4:55 pm 

Joined: Wed Jan 24, 2018 4:19 pm
Posts: 5
Here are the samples.

https://www.dropbox.com/s/qiod8mih537qz ... s.rar?dl=0

I didn't include any of the .dat and .dds files I ended up getting as they are 1kb and under in size and thus can't be correct.
However they are extracted out of those files I attached so it should be fine in case you need em.


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PostPosted: Thu Jan 25, 2018 6:11 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 67
I believe this belongs in Game Archive.
For some reason Aluigi's NeptuniaPP archive script was extracting only the first file.

Extracted GXTs are valid ones. You can open them with Noesis.


Attachments:
nep_pp.zip [337 Bytes]
Downloaded 40 times
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PostPosted: Thu Jan 25, 2018 6:25 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 508
the TamsoftSKEV_CAT.bms script in the second Mega link in Randomtalkingbush's post here extracts your samples :)
http://forum.xentax.com/viewtopic.php?p=129300#p129300

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PostPosted: Thu Jan 25, 2018 6:59 pm 

Joined: Wed Jan 24, 2018 4:19 pm
Posts: 5
@TheUkrainianBard Resolved. Thank you very much sir.

@Acewell Yes the other bms script extracts files but not actually the files I need.
The solution by TheUkrainianBard however does.


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PostPosted: Thu Jan 25, 2018 7:33 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 508
Tatsuto wrote:
Yes the other bms script extracts files but not actually the files I need.

no, i guess you didn't try it, Randomtalkingbush's script extracts all your samples perfectly and with names :)
https://mega.nz/#!Lg5hCRRZ!9HtOVAUV8Fi8 ... D2lZHzac4w

edit
correction, the script was made by mikulover39 but re-released by Randomtalkingbush :P

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Last edited by Acewell on Thu Jan 25, 2018 8:39 pm, edited 1 time in total.

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PostPosted: Thu Jan 25, 2018 8:10 pm 

Joined: Wed Jan 24, 2018 4:19 pm
Posts: 5
IDK then. The version of his script that I used only results in nonsense for me.
But it hardly matters, I got everything working by now.


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PostPosted: Fri Jan 26, 2018 12:58 am 
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Posts: 508
Tatsuto wrote:
The version of his script that I used only results in nonsense for me.

well its no surprise how the wrong script will produce garbage! :D

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PostPosted: Fri Jan 26, 2018 1:06 pm 

Joined: Wed Jan 24, 2018 4:19 pm
Posts: 5
I don't know what you mean with wrong script. I did use TamsoftSKEV_CAT.bms initially.
I successfully extracted the model data with it but no texture files were extracted (no .dat, .gxt or .dds)


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PostPosted: Fri Jan 26, 2018 2:33 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 508
Tatsuto wrote:
I don't know what you mean with wrong script.

i mean you never used the script i linked you to, because it works perfectly and extracts the same files as
TheUkrainianBard's script with the only difference being the archive basename also used in each file name. :)
i say you never used it because this thread wouldn't exist if you had, you would have had to look no further
for solution, the only way this script would not work is if you were maybe using an ancient version of Quickbms. :lol:
there are no "dds" files in any of your archive samples, only gxt which is supported natively in Noesis. ;)
i hope this clears up any confusion, good luck on your adventure. :)

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