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Dragon Ball Fighter Z Texture edits
http://zenhax.com/viewtopic.php?f=7&t=7326
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Author:  mastaklo [ Wed Jan 31, 2018 1:44 pm ]
Post subject:  Dragon Ball Fighter Z Texture edits

so i edited the textures of dragonball fighterz
the .uexp looks fine when i preview it with umodel
however when i reimport that file and open the .pak with umodel again it seems like some of the mipmaps of the edited texture werent reimported correctly.
i guess its a issue with the unreal tournament 4 script that it wont import mipmaps correctly
anyone got some info on it?
here you can actually see how it looks

thats the edited texture before reimport
https://gyazo.com/7aac79bd77172c22ef6b687a00cd8e8c

and thats whats it look like after reimport
https://gyazo.com/61ebc20953da736c60af605e3256faab

Author:  aluigi [ Sat Feb 24, 2018 3:37 pm ]
Post subject:  Re: Dragon Ball Fighter Z Texture edits

quickbms simply reimports the file as-is without touching (or even trying to parse) its content.

Author:  episoder [ Sat Feb 24, 2018 11:08 pm ]
Post subject:  Re: Dragon Ball Fighter Z Texture edits

thread is not old enough. yeh. looks like data fiddle error. gotta create a mipmap dds and get to reimport it. tricky.

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