Due to my recent frustrations with extracting textures from PhyreEngine-based games that use stock PhyreEngine asset format I've decided to make Noesis script that parses the structure (at least important parts of it) and allows for viewing/extracting 2D textures.
Based on Acewell's scripts and it's a work-in-progress.
So far I made it work with:
[PC] SAO: Hollow Realization
[PC] Secret Ponchos
[PC] Trails of Cold Steel II
[PC] Tokyo Xanadu eX+
[PC] FF X HD
- doesn't work with cubemap
[PS3] OreImo Happy enD
- though just one sample; these
samples might be from the same game
[PS3] Super Heroine Chronicle
- one sample
And an unnamed PS3 title from this
I hereby request samples (PS3, RGB, BCn, swizzled etc.) to work out the kinks. Any other help is appreciated too.