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 Post subject: Tekken 7 PS4 (.uasset)
PostPosted: Mon Apr 09, 2018 10:26 am 

Joined: Mon Apr 09, 2018 10:12 am
Posts: 3
Image

This texture does not export/view properly with gildor's umodel and looks swizzled with texturefinder. Is it possible for someone to look into the attached files and create a script?


Attachments:
tk7_texture_sample.7z [193.38 KiB]
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PostPosted: Mon Apr 09, 2018 3:53 pm 

Joined: Wed Nov 15, 2017 1:54 pm
Posts: 20
Export them as dds from umodel, and use chrrox's quickbms script to convert them to gnf. After that you can open them with Noesis.

Image


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PostPosted: Mon Apr 09, 2018 4:52 pm 

Joined: Mon Apr 09, 2018 10:12 am
Posts: 3
akderebur wrote:
Export them as dds from umodel, and use chrrox's quickbms script to convert them to gnf. After that you can open them with Noesis.

Image


Is there something I'm missing? Umodel only exports to .tga for me.


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PostPosted: Mon Apr 09, 2018 5:32 pm 

Joined: Wed Nov 15, 2017 1:54 pm
Posts: 20
egab0 wrote:
Is there something I'm missing? Umodel only exports to .tga for me.

Run it from cmd with the dds option : umodel -dds


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PostPosted: Mon Apr 09, 2018 6:00 pm 

Joined: Mon Apr 09, 2018 10:12 am
Posts: 3
akderebur wrote:
egab0 wrote:
Is there something I'm missing? Umodel only exports to .tga for me.

Run it from cmd with the dds option : umodel -dds

Ah, I get it now. Thanks for the help!


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PostPosted: Wed Apr 11, 2018 4:40 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 468
here is Noesis python script for fun to open your *.uasset samples directly :D
Attachment:
tex_Tekken7_PS4_uasset.zip [913 Bytes]
Downloaded 11 times

the script incorporates chrrox's bms script goodies and builds a gnf header to reduce the steps to one. :)
supports dxt1 and dxt5 having PS4 swizzle algo

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