the mipmaps in your dds file are in the wrong order.
when i use Merlin's "TEXTURE to DDS converter" script on your .texture sample
i get a dds file with a broken header, but the mipmaps are in the correct order.
i could try to fix the script or just make a Noesis python script to fix the issue.
Hmm... it was proposital, folowing the note in line 57 of the script (# writing mipmaps in reversed order)...
I'll change my code to write the MipMaps in normal order and make some ingame tests...
Many thanks Acewell!
Now, I really need help with the *.binfont files, I can't figure out the file structure even with MerlinSVK script...
binfont_samples.7z [1.21 MiB]
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