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 Post subject: Project Cars 2
PostPosted: Sat Jul 25, 2015 8:31 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7251
Script updated to version 0.2.1:
http://aluigi.org/papers/bms/nfsshift.bms


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 Post subject: Re: Project Cars 2
PostPosted: Wed Mar 01, 2017 8:29 pm 
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Script 0.2.4
The only change is the oodle compression used for type 3.


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 Post subject: Re: Project Cars 2
PostPosted: Tue Mar 07, 2017 5:37 am 

Joined: Fri Nov 21, 2014 4:03 am
Posts: 313
aluigi wrote:
Script 0.2.4
The only change is the oodle compression used for type 3.


It's too complicate for me to understand. :? It may not support reimport, right?


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 Post subject: Re: Project Cars 2
PostPosted: Wed Mar 08, 2017 12:19 pm 
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The part you have to understand is only the new version :D
Sometimes I post also the technical details for who is curious.

Reimporting should work correctly because there is the oodle re-compressor, so no problems.


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 Post subject: Re: Project Cars 2
PostPosted: Wed Mar 08, 2017 4:20 pm 

Joined: Fri Nov 21, 2014 4:03 am
Posts: 313
aluigi wrote:
The part you have to understand is only the new version :D
Sometimes I post also the technical details for who is curious.

Reimporting should work correctly because there is the oodle re-compressor, so no problems.


Thank you. Could you take a look at *.bml file?
https://drive.google.com/file/d/0B8JGJb-FRy_bTzJDQkxkcHpmbEU/view?usp=sharing


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 Post subject: Re: Project Cars 2
PostPosted: Wed Mar 08, 2017 7:40 pm 
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Sorry, I work only with archives.


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 Post subject: Re: Project Cars 2
PostPosted: Thu Mar 09, 2017 8:38 am 

Joined: Fri Nov 21, 2014 4:03 am
Posts: 313
aluigi wrote:
Sorry, I work only with archives.


Uhm.. I'm sorry. :cry:


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 Post subject: Re: Project Cars 2
PostPosted: Fri Jun 16, 2017 2:15 pm 
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I have been told that just recently the game has been updated and the script is no longer compatible with the archives.
I don't think I will work on this but if someone has one of these small archives to share, that would be useful (maybe other users and I will take a quick look at it)


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 Post subject: Re: Project Cars 2
PostPosted: Fri Jun 16, 2017 5:51 pm 

Joined: Fri Jun 16, 2017 5:49 pm
Posts: 4
Here you go
Attachment:
BOOTUPAUDIO.zip [1001 Bytes]
Downloaded 35 times


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 Post subject: Re: Project Cars 2
PostPosted: Sat Jun 17, 2017 10:00 pm 
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Any idea when the game will be officially released?
The "late 2017" on Steam is so vague :)


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 Post subject: Re: Project Cars 2
PostPosted: Mon Jun 19, 2017 1:14 pm 

Joined: Fri Jun 16, 2017 5:49 pm
Posts: 4
September 22


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 Post subject: Re: Project Cars 2
PostPosted: Wed Jun 21, 2017 12:24 pm 

Joined: Fri Jun 16, 2017 5:49 pm
Posts: 4
Hi there! Any news on updated script? Or maybe some guide how to update it?


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 Post subject: Re: Project Cars 2
PostPosted: Thu Jul 20, 2017 1:49 am 
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Apparently the keys have been updated recently.
Since the game is still under development and things will continue to change, my current plan is to not touch the script till the official release of the game.


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 Post subject: Re: Project Cars 2
PostPosted: Thu Jul 20, 2017 7:22 am 

Joined: Fri Jun 16, 2017 5:49 pm
Posts: 4
Thanks. Actually it goes gold so probably it is already final


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 Post subject: Re: Project Cars 2
PostPosted: Thu Jul 20, 2017 7:50 am 
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You can't buy it. It's pre-order and claimed availability in September 22.


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 Post subject: Re: Project Cars 2
PostPosted: Fri Sep 22, 2017 8:08 am 

Joined: Sun Aug 30, 2015 12:51 pm
Posts: 44
Luigi, I'm trying to send you samples from the final game release, but forum says you PM is disabled. And since it also contains exe files, I can't post it here.


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 Post subject: Re: Project Cars 2
PostPosted: Fri Sep 22, 2017 8:21 am 
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Yeah I don't accept PM. Currently I don't plan to work on PC2 so please don't send me anything.


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 Post subject: Re: Project Cars 2
PostPosted: Fri Sep 22, 2017 11:07 am 

Joined: Fri Sep 22, 2017 10:36 am
Posts: 4
Hello. I would like to know. will there be a new script for extracting bff files from the Projeсt Сars -2?


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 Post subject: Re: Project Cars 2
PostPosted: Sat Sep 23, 2017 12:26 am 

Joined: Fri Sep 22, 2017 11:58 pm
Posts: 1
I tried to rip sample files but it's unsupported.

Download Sample
Sample : http://www.mediafire.com/file/4hvm7ql4s ... erante.zip


Attachments:
1.png [14.7 KiB]
Not downloaded yet
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 Post subject: Re: Project Cars 2
PostPosted: Sat Sep 23, 2017 8:29 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7251
Just for curiosity, could someone upload the decrypted/dumped executable of the game?
Currently I don't want to spend time on this but if it's just a new key it would be a quick job.


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