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PostPosted: Tue Nov 21, 2017 10:46 pm 
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Mah, the game supports compressed archives that are extracted in a TEMPORARY_FILE so maybe it's possible that these additional files can't be found in the archives because they are compressed archives.
Anyway it's very rare.

The good news is that there is a way to test the files in the BNDL archives with ZSIZE equal to zero.
Open the script (0.3.6b) with a text editor and at line 156 replace:
Code:
            endif
with:
Code:
            else
                log NAME OFFSET SIZE
            endif

Let me know if now the extracted files are more and moreover if the new files are zero-size files.


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PostPosted: Wed Nov 22, 2017 10:05 am 
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Posts: 23
aluigi wrote:
Mah, the game supports compressed archives that are extracted in a TEMPORARY_FILE so maybe it's possible that these additional files can't be found in the archives because they are compressed archives.
Anyway it's very rare.

The good news is that there is a way to test the files in the BNDL archives with ZSIZE equal to zero.
Open the script (0.3.6b) with a text editor and at line 156 replace:
Code:
            endif
with:
Code:
            else
                log NAME OFFSET SIZE
            endif

Let me know if now the extracted files are more and moreover if the new files are zero-size files.
thanks for reply. do I need to unpack .arch06 files with this?

edit: extracted files out of .arch06 have same size


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PostPosted: Wed Nov 22, 2017 3:15 pm 
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So has the edited script extracted more files than the original script?
And, if yes, are the 4 files in these new extracted files?


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PostPosted: Wed Nov 22, 2017 7:19 pm 
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aluigi wrote:
So has the edited script extracted more files than the original script?
And, if yes, are the 4 files in these new extracted files?
the amount of files is the same. :cry:

p.s.: here's topic where I got all these names: http://forum.xentax.com/viewtopic.php?f=16&t=17200. unfortunately nobody answer my questions there. I wonder how they able to obtained these 4 models.


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PostPosted: Wed Nov 22, 2017 7:30 pm 
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Tosyk wrote:
the amount of files is the same.

In that case everything is perfect and all the files have been extracted correctly.


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PostPosted: Wed Nov 22, 2017 7:38 pm 
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aluigi wrote:
Tosyk wrote:
the amount of files is the same.
In that case everything is perfect and all the files have been extracted correctly.
if so then why, after extracting full game 5 times, I can't find none of these files in the extracted files:

nazgul_helmet_witchking.mesh
nazgul_body_witchking.mesh
nazgul_body_isildur.mesh
nazgul_body_hammerhand.mesh

nazgul_helmet_witchking.skel
nazgul_body_witchking.skel
nazgul_body_isildur.skel
nazgul_suladan.skel


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PostPosted: Wed Nov 22, 2017 7:39 pm 
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Because they don't exist, simple :)


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PostPosted: Wed Nov 22, 2017 7:56 pm 
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aluigi wrote:
Because they don't exist, simple :)
but this is just not possible - they are main antagonists of the game


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PostPosted: Wed Nov 22, 2017 8:05 pm 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 7
I got some new files (shelob[1...3]_00000001.bndl, shelob[1...3]_00000001.embb) with zero-size from mtnpass.arch06.
What's next?
Do I need to give a link to download this file?


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PostPosted: Wed Nov 22, 2017 10:25 pm 
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moreover I got this:
Code:
- 76 files found in 12 seconds
  coverage file 0     0%   772331     1417178720 . offset 000bc8eb
  coverage file -1   97%   4844       4948       . offset 00001354

Press ENTER or close the window to quit
on minasithil.arch06\minasithil.embb

which is ~1.4 gigs


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PostPosted: Thu Nov 23, 2017 12:27 pm 
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That's interesting yes.
Can you upload the 2 files generated by http://aluigi.org/bms/filecutter.bms on minasithil.embb?
Maybe set the MEGABYTES variable to 4 instead of 2.


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PostPosted: Thu Nov 23, 2017 1:28 pm 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 7
aluigi wrote:
That's interesting yes.
Can you upload the 2 files generated by http://aluigi.org/bms/filecutter.bms on minasithil.embb?
Maybe set the MEGABYTES variable to 4 instead of 2.

https://www.dropbox.com/s/gmn3vmpn2a4is ... bb.7z?dl=0


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PostPosted: Thu Nov 23, 2017 2:01 pm 
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It's a concatenation of EMBB archives... very strange and a bit senseless too.
Anyway I have updated the script to version 0.3.7, let me know if it works and if it works with other embb archives too.
http://aluigi.org/bms/shadow_of_mordor.bms


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PostPosted: Thu Nov 23, 2017 3:45 pm 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 7
Did is changes only for embb or arch06 too?


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PostPosted: Thu Nov 23, 2017 4:41 pm 
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embb, the only type of archive for which have been reported problems.


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PostPosted: Thu Nov 23, 2017 7:12 pm 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 7
Ok, thank you

When I added your script code
Code:
            else
                log NAME OFFSET SIZE
            endif

I got some extra embb with a zero size
Middle Earth Shadow of War\unp\island.arch06\carnun1_00000001.embb
Middle Earth Shadow of War\unp\minasithil.arch06\blade15_00000001.embb
Middle Earth Shadow of War\unp\mtnpass.arch06\gondor15_00000001.embb
Middle Earth Shadow of War\unp\mtnpass.arch06\shelob3_00000001.embb
e.t.c.

Also I have a bunch of small embb (up to 10 kb) when unpacking which results is the following error
Code:
QuickBMS generic files extractor and reimporter 0.8.1 (64bit test)
by Luigi Auriemma
e-mail: me@aluigi.org
web:    aluigi.org
        (Sep  9 2017 - 00:41:16)

                   quickbms.aluigi.org  Homepage
                            zenhax.com  ZenHAX Forum
                               @zenhax  Twitter & Scripts

- open input file E:\Program Files (x86)\Middle Earth Shadow of War\unp\presentations_de.arch06\dx\go015\010\020\baranor.embb
- open script E:\Program Files (x86)\Middle Earth Shadow of War\shadow_of_mordor_embb.bms
- set output folder E:\Program Files (x86)\Middle Earth Shadow of War\__embb

Error: incomplete input file 0: E:\Program Files (x86)\Middle Earth Shadow of War\unp\presentations_de.arch06\dx\go015\010\020\baranor.embb
       Can't read 4 bytes from offset 0000000000000010.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.


This is normal?


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PostPosted: Thu Nov 23, 2017 9:51 pm 
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The zero size duplicated files explain why I correctly checked ZSIZE in the script. I did the job correctly the first time but I forget the details once the script is finished :)

And yes it's correct the error of the script with those empty embb files, that error tells you that the input embb file is shorter than 16 bytes indeed.


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PostPosted: Fri Nov 24, 2017 1:07 am 
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Joined: Mon Aug 11, 2014 6:37 am
Posts: 23
Luigi, thanks for your time — script working perfect now!


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PostPosted: Fri Nov 24, 2017 4:45 am 

Joined: Sat Nov 18, 2017 7:30 pm
Posts: 7
Thank you again! All work fine.


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PostPosted: Sun Nov 26, 2017 1:13 pm 

Joined: Wed Nov 08, 2017 9:46 am
Posts: 1
Does anyone know where the sound files are?


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