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PostPosted: Sun Oct 25, 2015 4:08 am 

Joined: Sun Aug 24, 2014 8:54 am
Posts: 139
The .pak file was extracted with UnrealPak from UE4 by compiling it with the preprocessor macro AES_KEY set to "KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI".


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PostPosted: Sun Oct 25, 2015 7:50 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6447
Well done, Script 0.3.3 :D


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PostPosted: Mon Oct 26, 2015 12:17 am 

Joined: Sun Aug 24, 2014 8:54 am
Posts: 139
Script 0.3.3 not support cbt2.pak
Samples:
https://mega.nz/#!B8kDWb5R!qzePS03f9b0V ... x0Jk9ofNUU


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PostPosted: Mon Oct 26, 2015 11:06 am 
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Ok, I have rewritten a part of the script and updated to version 0.4, I have already successfully tested it against all the archives provided.


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PostPosted: Mon Oct 26, 2015 3:04 pm 

Joined: Sun Aug 24, 2014 8:54 am
Posts: 139
thx!aluigi


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PostPosted: Tue Nov 03, 2015 10:27 am 

Joined: Mon Nov 02, 2015 5:34 pm
Posts: 1
Hi all.I how to use extrected files on ue4 editor?(I use 4.9 version)


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PostPosted: Tue Nov 03, 2015 11:48 am 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 580
aluigi wrote:
Ok, I have rewritten a part of the script and updated to version 0.4, I have already successfully tested it against all the archives provided.

Thnks for this! :)


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PostPosted: Thu Dec 31, 2015 5:07 pm 
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Just FYI (I'm sure you already know it), the new key for Street Fighter is "_aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl"
Source:
https://www.reddit.com/r/StreetFighter/ ... he_latest/
http://pastebin.com/raw/H3mPEYph


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PostPosted: Wed Feb 17, 2016 5:49 pm 
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I have just updated the script to version 0.4a because the padding used for the encrypted files was wrong, it's 16 bytes and not 32.
Just that, it changes nothing to the extracted files but makes the difference in reimporting mode (yeah I know that usually the chunked files can't be reimported correctly)... in short it changes nothing :)
I have also updated the SFV key.


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PostPosted: Wed Apr 06, 2016 1:00 am 

Joined: Wed Apr 06, 2016 12:58 am
Posts: 1
HI,
Has anybody success in exporting Xoio:Winter Scene and/or Unreal Paris pak's please?
Thx!


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PostPosted: Tue Apr 19, 2016 10:35 pm 

Joined: Tue Apr 19, 2016 10:32 pm
Posts: 8
Without debugging the client, what methods exist to finding the AES key for extracting these files?

I am assuming the file I am trying to extract is using a different key, or is encrypted, as upon successful extraction using Unreal Engines PakExtractor the files have proper folder structure and file names, however, the content is garbled.


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PostPosted: Wed Apr 27, 2016 5:29 pm 

Joined: Wed Apr 27, 2016 5:11 pm
Posts: 12
May this works for New Game:
Code:
                      Battlefleet Gothic: Armada
                      (c) Focus Home Interactive

   23-04-2016
Battlefleet Gothic: Armada is the RTS videogame adaptation of Games
Workshop's classic tabletop game, pitting the Chaos, Imperium, Eldar,
and Orks against each other in visceral space-battles.

Developed with [b]Unreal Engine 4[/b], Battlefleet Gothic: Armada


good luck


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PostPosted: Wed Apr 27, 2016 10:06 pm 
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@pooloo
The most basic, fast and skill-less method is opening the executable with a hex editor and finding some constant strings or sequences of bytes that were close (before or after) to the key used in other games of which you already know their password, for example Street Fighter V.


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PostPosted: Sun May 08, 2016 6:01 pm 

Joined: Tue Apr 19, 2016 10:32 pm
Posts: 8
aluigi wrote:
@pooloo
The most basic, fast and skill-less method is opening the executable with a hex editor and finding some constant strings or sequences of bytes that were close (before or after) to the key used in other games of which you already know their password, for example Street Fighter V.


Thanks for the tip, I nailed it.

Any reliable methods of reading/interpreting .uasset files and .umap files? I tried importing and using Unreal Engine 4, with no luck, some models are loadable through gildor's Model Viewer.


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PostPosted: Thu Jul 28, 2016 2:48 pm 

Joined: Sun Mar 15, 2015 2:06 am
Posts: 2
I tested UE4PakUnpacker on we happy few pak file and it didn't worked. :(
I guess tool need an update.


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PostPosted: Thu Jul 28, 2016 3:17 pm 
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Posts: 6447
You should try the quickbms script:
http://aluigi.org/bms/unreal_tournament_4.bms


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PostPosted: Thu Jul 28, 2016 3:36 pm 

Joined: Sun Mar 15, 2015 2:06 am
Posts: 2
aluigi wrote:
You should try the quickbms script:
http://aluigi.org/bms/unreal_tournament_4.bms

thanks man.
your script worked. :D


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PostPosted: Thu Jul 28, 2016 10:06 pm 

Joined: Thu Jul 28, 2016 10:03 pm
Posts: 4
http://www.gildor.org/smf/index.php/top ... 8.html#new
is possible that the extraction is not done properly with bms?


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PostPosted: Fri Jul 29, 2016 12:41 am 

Joined: Fri Jul 29, 2016 12:34 am
Posts: 2
"we happy few" has custom CompressionMethod.
CompressionMethod = 4 (COMPRESS_SNAPPY)

bms script line 72
Code:
    if ZIP & 1
        comtype zlib
    elif ZIP & 2
        comtype gzip
    endif

modify
Code:
    if ZIP & 1
        comtype zlib
    elif ZIP & 2
        comtype gzip
    elif ZIP & 4
        comtype snappy
    endif

it's correct unpack.


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PostPosted: Fri Jul 29, 2016 7:24 am 

Joined: Thu Jul 28, 2016 10:03 pm
Posts: 4
Thanks!!


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