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PostPosted: Sun May 27, 2018 11:25 pm 
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Posts: 8609
The script is that 5-lines in "Code:" in my topic.
Copy&paste in a new text file and use it as script.


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PostPosted: Mon May 28, 2018 5:58 pm 

Joined: Sat May 26, 2018 7:56 pm
Posts: 5
:oops: thank you it worked, the file is smaller but still can't understand and work on the values inside... I used notped ++

here is an example:
GravityScale ““Äñ GravityStictionAngle nó—]


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PostPosted: Tue May 29, 2018 7:45 am 
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Obviously, it's an uasset file. Try umodel


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PostPosted: Tue May 29, 2018 4:54 pm 

Joined: Sat May 26, 2018 7:56 pm
Posts: 5
tried too before, but gives following errors:


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Unable to read 1 bytes at pos=0x1DB3
FFileReader::Serialize:File=MX450fTuningDataAsset.uasset <- FArchive::ByteOrderSerialize <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=516/0, game=ue4.19 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Unable to read 1 bytes at pos=0x1DB3
FFileReader::Serialize:File=MX450fTuningDataAsset.uasset <- FArchive::ByteOrderSerialize <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=514/0, game=ue4.18 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Unable to read 1 bytes at pos=0x1DB3
FFileReader::Serialize:File=MX450fTuningDataAsset.uasset <- FArchive::ByteOrderSerialize <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=513/0, game=ue4.17 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Unable to read 1 bytes at pos=0x1DB3
FFileReader::Serialize:File=MX450fTuningDataAsset.uasset <- FArchive::ByteOrderSerialize <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=513/0, game=ue4.16 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Unable to read 1 bytes at pos=0x1DB3
FFileReader::Serialize:File=MX450fTuningDataAsset.uasset <- FArchive::ByteOrderSerialize <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=510/0, game=ue4.15 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Memory: bad allocation size -1419538228 bytes
appMalloc:size=-1419538228 (total=0 Mbytes) <- FArray::Empty:-834122735 x 12 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=508/0, game=ue4.14 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


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PostPosted: Wed May 30, 2018 4:46 am 

Joined: Wed Nov 15, 2017 1:30 am
Posts: 38
dirtbike wrote:
tried too before, but gives following errors:


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Unable to read 1 bytes at pos=0x1DB3
FFileReader::Serialize:File=MX450fTuningDataAsset.uasset <- FArchive::ByteOrderSerialize <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=516/0, game=ue4.19 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Unable to read 1 bytes at pos=0x1DB3
FFileReader::Serialize:File=MX450fTuningDataAsset.uasset <- FArchive::ByteOrderSerialize <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=514/0, game=ue4.18 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Unable to read 1 bytes at pos=0x1DB3
FFileReader::Serialize:File=MX450fTuningDataAsset.uasset <- FArchive::ByteOrderSerialize <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=513/0, game=ue4.17 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Unable to read 1 bytes at pos=0x1DB3
FFileReader::Serialize:File=MX450fTuningDataAsset.uasset <- FArchive::ByteOrderSerialize <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=513/0, game=ue4.16 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Unable to read 1 bytes at pos=0x1DB3
FFileReader::Serialize:File=MX450fTuningDataAsset.uasset <- FArchive::ByteOrderSerialize <- SerializeObjectExport4 <- UnPackage::LoadExportTable <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=510/0, game=ue4.15 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


******** I:\MX450fTuningDataAsset.uasset ********

ERROR: Memory: bad allocation size -1419538228 bytes
appMalloc:size=-1419538228 (total=0 Mbytes) <- FArray::Empty:-834122735 x 12 <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:MX450fTuningDataAsset.uasset, ver=508/0, game=ue4.14 <- UnPackage::LoadPackage:MX450fTuningDataAsset.uasset <- Main:umodel_version=660


Your using a older version of uModel, your using 660 while current is 761, however it doesn't really matter is this case, since it's a data only file that uModel can't export out and if you save it out has a uasset you can only see the following.

Image

also UE4.18 is the engine version the game is built on.


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PostPosted: Wed May 30, 2018 7:09 am 

Joined: Fri Jan 20, 2017 10:25 am
Posts: 74
Hello, was wondering if anyone could help me get the key for
https://store.steampowered.com/app/4365 ... _of_Sight/

File:
http://www.mediafire.com/file/2ma99tfy9 ... _01_SF.upk


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PostPosted: Wed May 30, 2018 10:39 am 

Joined: Tue Jul 26, 2016 12:07 am
Posts: 15
Hello. Friday the 13th: The Game with update Single Player Challenge asks for a key for unpacking pak. Somebody can find out the key?


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PostPosted: Thu May 31, 2018 5:12 am 
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Joined: Thu May 31, 2018 5:06 am
Posts: 2
I've been trying to extract the .pak file for F13 for a while, and I think that the program is set properly. I'm currently using the UE4 plugin (unreal_tournament_4.bms) and I'm using the 4gb version of QuickBMS, but the issue I'm having is that I don't have the key/AES key needed to decrypt it.
How would I find the AES key needed to extract the file?

Any assistance is appreciated


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PostPosted: Sun Jun 03, 2018 5:33 am 
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Joined: Sun Jun 03, 2018 5:10 am
Posts: 2
I'm also looking for F13 AES key, i could not find it in the exe strings
aside de .pak file, this update also includes a .sig file

I would also like to know what are the methods that you guys use to find it

Thanks


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PostPosted: Mon Jun 04, 2018 11:37 am 
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Posts: 8609
Ah just a note about using quickbms on Mac with unreal_tournament_4.bms, because I have seen a post on the gildor's forum regarding a problem with aes http://www.gildor.org/smf/index.php?top ... 9#msg28569
Quickbms is not compiled with openssl on Mac so there is no access to all the known encryption algorithms supported in this library and you can't use this script on this platform (don't ask why, it's a long story).
If you need to use quickbms on Mac with aes encryption you have to compile everything by yourself.

*edit* solution: wait quickbms 0.8.5


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PostPosted: Mon Jun 04, 2018 4:06 pm 
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Regarding my previous post, quickbms 0.8.5 on macosx will be built with openssl support so just wait :)


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PostPosted: Tue Jun 05, 2018 3:00 pm 

Joined: Wed Nov 15, 2017 1:30 am
Posts: 38
Haha nice, this is a good win for mac uses, not what Apple are doing with their announcements lately lol..


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PostPosted: Tue Jun 05, 2018 5:08 pm 

Joined: Tue May 22, 2018 4:10 pm
Posts: 8
Well Hello,
they changed again the AES key for Fortnite 4.3
Do any of you guys know what one is it?
And can someone explain to me how to find it in order to do it myself in the future?
thanks


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PostPosted: Mon Jun 11, 2018 8:13 am 

Joined: Fri Jan 20, 2017 10:25 am
Posts: 74
I was wondering if anyone had the encryption key for the Chinese TPS Global Mission.
http://www.mediafire.com/file/3ga1qak4c ... male_A.upk

It use to be a game called ZMR on Steam.

Some EXE's
http://www.mediafire.com/file/mpvt69spk ... wnload.exe
http://www.mediafire.com/file/mttu182d2 ... Repair.exe
http://www.mediafire.com/file/n5m7m5hx5 ... MaDiag.exe
http://www.mediafire.com/file/j7889r506 ... uncher.exe


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PostPosted: Mon Jun 11, 2018 1:46 pm 

Joined: Sat May 14, 2016 8:03 pm
Posts: 24
GoodConduct wrote:


This game is NOT Unreal Engine 4.
The UPKs are encrypted, this is clearly something else that does not belong in this thread.


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PostPosted: Mon Jun 11, 2018 3:26 pm 

Joined: Fri Jan 20, 2017 10:25 am
Posts: 74
lolwatt wrote:
GoodConduct wrote:


This game is NOT Unreal Engine 4.
The UPKs are encrypted, this is clearly something else that does not belong in this thread.


So you want me to post a whole new unreal engine 3 thread? Because it's one number less?

You also do realize that the BMS script for Unreal Engine 4 that is posted here, works for unreal engine 3 right?


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PostPosted: Mon Jun 11, 2018 4:12 pm 
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@GoodConduct
my script is for the PAK archives of UE4 only.
That game you have there uses an older version of the engine (upk indeed is old) and, most important, it uses a custom encryption that apparently covers only the first 0x100 bytes from offset 0x10, therefore it requires a new topic specific for that game (not UE3 in general because that's nothing related to UE3 encryptions)


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PostPosted: Mon Jun 11, 2018 4:21 pm 

Joined: Fri Jan 20, 2017 10:25 am
Posts: 74
Gotcha, gotta love custom encryption will make a new thread then I had no idea your script opens the PAK archives only. You learn something new everyday :)

Edit: Also to add, when it comes to the UE4 thread is it better to post the .exe or the game files or both?


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PostPosted: Mon Jun 11, 2018 5:35 pm 
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GoodConduct wrote:
Edit: Also to add, when it comes to the UE4 thread is it better to post the .exe or the game files or both?

The big executable and the 2 files generated by the filecutter.bms script on the pak archive.


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PostPosted: Tue Jun 12, 2018 5:58 pm 

Joined: Thu Nov 16, 2017 7:11 pm
Posts: 39
Hi, this pak is giving me errors with the script. Other unpackers are giving me errors as well saying Unsupported Version 6

https://drive.google.com/open?id=1zzmcQpIKORGv7xfWhKPg4D3w2yCo7UsC

Would you mind taking a look please? Thank you!


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