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 Post subject: WALL-E (PS2) *.DPS
PostPosted: Thu Nov 06, 2014 4:27 pm 

Joined: Mon Oct 27, 2014 1:49 pm
Posts: 692
Asobo Studio developped Ratatouille and Wall-E.

Asobo Studio uses *.dpc from their PC games and *.dps from their PS2 games.

I can open the .dpc as raw and with the script by Aluigi, but the .dps archives from the PS2 are not the same than the .dpc archives.

Can you try to help me? Thanks

Here's the file "TUT_AXIOM.DPS" : https://mega.co.nz/#!gRRnmTLR!qCApvk9ve ... fsOT7Q6Q5Q


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Thu Nov 06, 2014 4:52 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
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I have been able to extract the content of the dps sample with the latest version (0.1.2) of the script.
Have you already tried it?


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Thu Nov 06, 2014 4:58 pm 

Joined: Mon Oct 27, 2014 1:49 pm
Posts: 692
(no message)


Last edited by Mygoshi on Sat Mar 24, 2018 7:05 pm, edited 1 time in total.

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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Thu Nov 06, 2014 5:19 pm 

Joined: Mon Oct 27, 2014 1:49 pm
Posts: 692
It works with the PC version. Sorry ^^


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Thu Nov 06, 2014 5:26 pm 
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I have checked the files in that folder and they seem ok.
Probably you can delete the first 6 bytes because they may not related to the headerless VAG audio data.


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Thu Jan 14, 2016 12:05 pm 

Joined: Thu Jan 14, 2016 11:53 am
Posts: 5
Hi, I have tried to extract files from *.DPC files but all I get is a bunch of .DAT tiny files with Wall-E PC game.

https://onedrive.live.com/redir?resid=D ... file%2cDPC

I'm a newbie so I'm pretty sure I do something wrong. Please someone could help me?


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Mon Jan 18, 2016 9:42 pm 
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Yeah it's correct because the files don't have a name and the compression is not fully supported (the files in the "compressed" folder).
I have updated the script to version 0.1.4 for extracting the DDS images in a better way:
http://aluigi.org/bms/ratatouille_dpc.bms


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Mon Jan 18, 2016 11:02 pm 

Joined: Thu Jan 14, 2016 11:53 am
Posts: 5
Thank you ! So I've changed .dat in .dds but the files are not recognized. (folder compressed/57b1f99e)

Also do you know the extension of sound files used in others .dpc in the PC version of this game?


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Tue Jan 19, 2016 9:39 am 
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I tested only the archives provided where I don't remember to have seen sounds or other known formats.


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Tue Jan 19, 2016 9:58 am 

Joined: Thu Jan 14, 2016 11:53 am
Posts: 5
Mygoshi wrote:
sound effects are in the "329ECCE8" folder


I repost a sample where you should find these : https://onedrive.live.com/redir?resid=D ... file%2cDPC


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Tue Jan 19, 2016 10:49 am 

Joined: Thu Jan 14, 2016 11:53 am
Posts: 5
Finally it's okay ! I can open them as raw with Audacity !!
Just big DDS files in "compressed" folder I can't open...
Thank you again for your soft and your help.


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Tue Jan 19, 2016 12:21 pm 
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I can't help with the compressed folder because I don't know what compression algorithm is that one.


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Tue Jan 19, 2016 12:43 pm 

Joined: Thu Jan 14, 2016 11:53 am
Posts: 5
No problem, I keep an eye on this topic if one day there is something new! ;)


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Mon Feb 01, 2016 12:03 am 

Joined: Mon Feb 01, 2016 12:00 am
Posts: 3
Hello

I stuck at the DPC font for the PC version.
Could you give me some tips to extract the DPC file?

Thank you for reading.


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Wed Feb 03, 2016 4:07 pm 

Joined: Mon Feb 01, 2016 12:00 am
Posts: 3
I was able to extract the DPC with QuickBMS. It extracted to some .dat files in a folder name 'compressed'.
Is it a dead-end?


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Wed Feb 03, 2016 4:10 pm 
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Basically yes.
If the decompression algorithm is not available, then it's not possible to decompress the files.


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Thu Feb 04, 2016 4:28 pm 

Joined: Mon Feb 01, 2016 12:00 am
Posts: 3
Thank you for writing QuickBms.

I opened one of the files with An hex editor, and I saw there're some Ascii words: DDS, DXT5.
Maybe this .dat file is some variation of DDS.


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Fri Feb 05, 2016 8:58 am 
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If it's in the "compressed" folder then it means it's just a real DDS but it's compressed with that unknown algorithm.


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Fri Jun 29, 2018 11:37 am 

Joined: Fri Jun 29, 2018 11:28 am
Posts: 5
Time to re-open this one after another 2 years break. So I am trying to extract these audio files (I presume by the names) but the .DPC files aren't unlocking from the ratatouille bms above. Unless its easier unlocking the DPS files :thinking: but I haven't found a dps bms anywhere.

Heres what one of the files are. Probably an end of a loop : https://1drv.ms/u/s!AqtKnbR1qpBrnMZ3afdybMeq8Yg4rQ

Like wise there's files names DTH DROW, DTH ELEC, DTH FALL and DTH EVE which by context, are probably the Death Sounds.
This forum has been the closest thing that I have gotten to ripping the audio files as the script did, although not entirely, rip *things* from the map DPC files.


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 Post subject: Re: WALL-E (PS2) *.DPS
PostPosted: Sun Jul 01, 2018 4:46 am 
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Script updated with a small work-around that seems to work correctly with the provided sample


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