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 Post subject: Re: YoYo Games data.win
PostPosted: Mon Nov 09, 2015 3:16 pm 

Joined: Sat Nov 07, 2015 10:19 pm
Posts: 1
C:\Users\\Desktop\quickbms>quickbms -G -w -r

QuickBMS generic files extractor and reimporter 0.6.7a
by Luigi Auriemma
e-mail: me@aluigi.org
web: aluigi.org
(Sep 14 2015 - 21:30:55)

http://quickbms.aluigi.org
http://twitter.com/luigi_auriemma
http://zenhax.com

- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on

- select the BMS script or plugin to use
- select the input archives/files to extract, type * or "" for whole folder and subfolders
- select the output folder where extracting the files
- REIMPORT mode enabled!
- start the scanning of the input folder: C:\Users\\Desktop\UNDERTALE EXTRACTED
- open input file C:\Users\\Desktop\UNDERTALE EXTRACTED\.\AGRP\00000005.dat
- open script C:\Users\\Desktop\test.txt.txt
- set output folder C:\Users\\Desktop

offset filesize filename
--------------------------------------

Error: incomplete input file 0: C:\Users\\Desktop\UNDERTALE EXTRACTED\AGRP\00000005.dat
Can't read 4 bytes from offset 00000004.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file 0 100% 4 4

Last script line before the error or that produced the error:
12 get CHUNK_SIZE long

Press RETURN to quit



Am I keep getting this error because the size of file(00000005.dat) is too small?
And what should I do to fix this error...


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 Post subject: Re: YoYo Games data.win
PostPosted: Mon Nov 09, 2015 9:10 pm 

Joined: Wed Oct 28, 2015 7:56 pm
Posts: 13
*facepalm* I shouldn't say it was a xxxxxxxxx .win file.

You can't extract .dat files with this file extractor.


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 Post subject: Re: YoYo Games data.win
PostPosted: Fri Nov 13, 2015 9:51 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 5700
@nomad
You are using the reimport mode in the wrong way.
Please read section 3 of quickbms.txt


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 Post subject: Re: YoYo Games data.win
PostPosted: Wed Nov 25, 2015 5:15 am 

Joined: Wed Oct 28, 2015 7:56 pm
Posts: 13
So I've found out that the text limitation problem isn't a text file problem, but a reimporter problem. I tried doing the same thing with another game and it didn't work either.


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 Post subject: Re: YoYo Games data.win
PostPosted: Wed Nov 25, 2015 7:48 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 5700
I understand. I will recheck slog for the next version of quickbms just in case there was something I missed.


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 Post subject: Re: YoYo Games data.win
PostPosted: Wed Nov 25, 2015 11:01 am 

Joined: Wed Oct 28, 2015 7:56 pm
Posts: 13
aluigi wrote:
I understand. I will recheck slog for the next version of quickbms just in case there was something I missed.


Great. Thanks a lot! :)


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 Post subject: Re: YoYo Games data.win
PostPosted: Tue Dec 08, 2015 11:21 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 5700
Can you provide an example?
I'm retesting the slog reimporting feature just now but it works correctly.
Here I'm using the same data.win that was provided some posts before.
I need the data.win you are using and your modified STRG.txt file.


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 Post subject: Re: YoYo Games data.win
PostPosted: Fri Dec 11, 2015 7:21 pm 

Joined: Fri Dec 11, 2015 7:17 pm
Posts: 1
I have a question about all of the CODE files extracted with the script. Is there any way to view or edit them?


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 Post subject: Re: YoYo Games data.win
PostPosted: Sat Dec 12, 2015 3:55 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 5700
CODE is a non-file, in fact extracting it is not a good thing in my opinion.
I'm not sure about what they contain but if you open these files with a hex editor you can notice that there is nothing readable and their size is very small.
Maybe they are compiled objects (instructions).


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 Post subject: Re: YoYo Games data.win
PostPosted: Fri Mar 04, 2016 8:09 am 

Joined: Fri Mar 04, 2016 8:07 am
Posts: 1
aluigi wrote:
CODE is a non-file, in fact extracting it is not a good thing in my opinion.
I'm not sure about what they contain but if you open these files with a hex editor you can notice that there is nothing readable and their size is very small.
Maybe they are compiled objects (instructions).


So there isnt anyway to see the scripts from the compiled game?


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 Post subject: Re: YoYo Games data.win
PostPosted: Fri Apr 08, 2016 4:17 am 

Joined: Thu Sep 10, 2015 8:22 am
Posts: 3
what should i do with 000009b1.dat in FONT folder?


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 Post subject: Re: YoYo Games data.win
PostPosted: Sat Nov 26, 2016 4:21 am 

Joined: Sat Nov 26, 2016 4:06 am
Posts: 1
I don't understand. Whenever I do all these steps, It ends up saying: Error: invalid command "elif" or arguments at -1 at line 137

What do I do here? It doesn't work.


Attachments:
File comment: Get this file and look at it
bandicam 2016-11-25 22-21-09-475.jpg [73.26 KiB]
Downloaded 2 times
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 Post subject: Re: YoYo Games data.win
PostPosted: Sat Nov 26, 2016 8:19 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 5700
@SpringyTM
Download the script ("Save Page As"), probably you made mistakes while copy&pasting it


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 Post subject: Re: YoYo Games data.win
PostPosted: Tue Nov 29, 2016 3:19 am 

Joined: Tue Nov 29, 2016 3:17 am
Posts: 1
Hey could you post a little tutorial like the last one showing how to re-import. Thanks for being so responsive. :D


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 Post subject: Re: YoYo Games data.win
PostPosted: Tue Nov 29, 2016 2:24 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 5700
No tutorial, if you extracted the files then reimporting is the same.
Read section 3 http://aluigi.org/papers/quickbms.txt


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 Post subject: Re: YoYo Games data.win
PostPosted: Wed Jan 11, 2017 9:01 am 

Joined: Wed Jan 11, 2017 8:51 am
Posts: 2
Wow, first it's don't work for reimporting (because i leave only moded files)
But with original reimport works, great!
Thanks!
Sad thing that new YoYo games dont have .win file and all packed in .exe


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 Post subject: Re: YoYo Games data.win
PostPosted: Sat Jan 14, 2017 6:58 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 5700
Do you have an example (game name or exe) of these games that have the data archived in the main executable?


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