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 Post subject: Re: Disney Infinity 3.0
PostPosted: Fri Nov 06, 2015 4:38 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 235
Hey, out of curiosity, is there any chance this file can be used to find the proper textures for the models or something? The problem is none of the textures in the massive archives are named or otherwise designated to specific models...so there must be some way to identify them...

https://www.dropbox.com/s/oqbut17wx8uuet9/tcw_generalgrievous.mtb?dl=0


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Fri Nov 06, 2015 5:21 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6389
Ok, only the files with DCT extension are not encrypted.
All the others have their first 0x200 bytes encrypted.
It means that the 99.9% of the files we extracted are perfect and only those few language files aren't (quite important to know considering the over 12gb of these archives and the slowness of the extraction).
Script update to 0.2.2

Just for curiosity, why nobody else except TRDaz noticed this problem?


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Fri Nov 06, 2015 5:40 pm 

Joined: Fri Nov 06, 2015 1:54 pm
Posts: 38
Oh I see, thank you! Thanks for the update too.

@Doctor Loboto, I was wondering the same actually, the textures are rather hard to find as there are thousands of texture files within the extracted files.


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Sat Nov 07, 2015 1:07 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 235
Speaking of textures, aluigi, would you mind having a look at the ones I posted in the respective topic? The PC versions are different from the tablet version, but from the looks of things and judging by past games, the PC versions would be higher resolution.

https://www.dropbox.com/s/501p7vaccho2q1m/Textures.zip?dl=0

The tablet versions are just renamed '.PVR' files, a semi-common mobile format.


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Sat Nov 07, 2015 8:06 am 

Joined: Fri Nov 06, 2015 1:54 pm
Posts: 38
They have dds headers, rename them to dds and they work fine.


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Sat Nov 07, 2015 11:54 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 235
You sure? The ones I posted don't seem to have a header at all...I tried renaming them to dds and nothing can seem to open them.


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Sat Nov 07, 2015 1:16 pm 

Joined: Fri Nov 06, 2015 1:54 pm
Posts: 38
Mhm.. weird, every tbody file I have has a dds header and opens fine when I change them to .dds. Actually, I checked the textures you have there, and I have the same textures BUT with a dds header and they work fine when changing them to .dds... how strange.

Speaking of textures, I seem to be missing many character textures even though I extracted with the original bms script, and the updated one. I searched through all of the files and can only find a few character textures. I'm really confused why they aren't there...


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Sat Nov 07, 2015 1:41 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 235
Problem with this format is the files are only loaded onto your computer as they're encountered/purchased. If you want a specific character model you either have to purchase said character or encounter them otherwise in-game for them to show up in the filesystem. Fortunately there exists a "Full DLC" mod elsewhere that I can't link to for obvious reasons. The textures themselves are really weirdly organized anyway...


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Sat Nov 07, 2015 2:16 pm 

Joined: Fri Nov 06, 2015 1:54 pm
Posts: 38
I don't think that's the case with the Steam version. The Steam version is 12gb whereas the version from the Disney Infinity website is 3gb. The character models are all there, just no textures for them.


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Sat Nov 07, 2015 3:45 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 235
Oh, yeah it's only the website version that is like that. I think the entirety of Disney Infinity 3.0, with all files included, amounts to around 13.8 GB total.

Also my issue with the textures has been resolved. They are almost entirely just renamed DDS files like you said. The ones I got for the first preview folder were apparently incomplete due to an issue with my download method. Anyway, I'll be browsing through them (all 33,182 of them) for the next couple days to find my specifics.

(Spoilers: The Emperor IS in 3.0, only not implemented yet. His textures, concept art, and model I believe are still in the game files.)


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Sat Nov 07, 2015 4:33 pm 

Joined: Fri Nov 06, 2015 1:54 pm
Posts: 38
33k? I got 18,000 or so from my Steam version... maybe that's why I'm missing many character's textures..

That model is probably from the Rise Against the Empire playset.


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Tue Mar 01, 2016 7:11 pm 

Joined: Tue Mar 01, 2016 6:55 pm
Posts: 1
aluigi wrote:
Reimporting the files extracted from the PK archives it's not possible.

aluigi wrote:
Just fixed in script 0.2.1.
The reason was simply the usage of lzma to compress the files instead of deflate, copy&paste from zip.bms did the job :D


Sorry I am a noob are these in reference to each other, meaning I can load edited textures?

Thanks for the script, extract successful.

I am not much for the modeling scene but I do enjoy texture editing and would like to share my edits if it's possible with this game once(if) I get them working. I'm really tearing in to this game and been cataloging what textures are what ( I have 90% of the character textures ID'd) , I've done successful texture edits (working in game) in 2.0 and hope to do so in 3.0 and I been ripping in Ninjaripper to.

As I said I am a noob but if anything I'm doing here is useful to the community I am happy to post it.


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Tue Apr 26, 2016 2:47 am 

Joined: Thu May 14, 2015 8:09 pm
Posts: 8
aluigi wrote:
Here we go :D
http://aluigi.org/bms/disney_infinity.bms

From the notes in the script:
Quote:
# Notes:
# Many files from the ZIP archives (PK\xff\xff -> PK\x03\x04) can't be
# decompressed correctly. This limitation may be fixed later with a new
# verison of the script. All the other files are perfect.
#
# The kb2 files are Bink videos.



Anyway we can get some file names on there? It would help with finding things like saber sound FX etc


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Fri Jul 15, 2016 6:39 pm 
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Joined: Fri Jul 15, 2016 6:14 pm
Posts: 2
I extracted everything and there is a lot of audio files, but they all just come out as static and the only way to open them is with a raw import in audacity. Does anyone know how to get the voice files?


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Thu Jan 12, 2017 9:26 am 

Joined: Sun Aug 24, 2014 5:26 pm
Posts: 222
aluigi, what are this files? Doesn't seems to be something something that unpacks correctly with you script.

http://www34.zippyshare.com/v/0yib7NTk/file.html


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 Post subject: Re: Disney Infinity 3.0
PostPosted: Thu Jan 12, 2017 6:24 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 301
the DisneyInfinity3.exe says
"Encryption/RC4/RC4Encryption.cpp"
and
"Encryption/Twofish/TwofishEncryption.cpp"

theres another thread here about this encrypted files
viewtopic.php?f=9&t=3566


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