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PostPosted: Tue Jan 30, 2018 11:41 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 885
How about adding support for other files after unpacking? Example .vap сontainers (textures without header): https://mega.nz/#!oLIgzS6I!pdNObwjhyGH9 ... Qo6jtRjjE0


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PostPosted: Tue Jan 30, 2018 5:02 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 420
try this on vap files :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get VAP_SIZE asize
get FOLDER basename
goto 0xc
do
   getdstring NAME 0x30
   get SKIP long
   get SIZE long
   savepos OFFSET
   string NAME p "%s\%s" FOLDER NAME
   log NAME OFFSET SIZE
   math OFFSET + SIZE
   goto OFFSET
while OFFSET < VAP_SIZE

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Search bms scripts


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PostPosted: Tue Jan 30, 2018 5:27 pm 

Joined: Sat Sep 02, 2017 12:56 pm
Posts: 22
I really appreciate your work Luigi, well done! BTW I'm going to test this new version on some previous installments in the series.
Best regards!


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PostPosted: Tue Jan 30, 2018 11:27 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 885
Acewell wrote:
try this on vap files :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get VAP_SIZE asize
goto 0xc
do
   getdstring NAME 0x30
   get SKIP long
   get SIZE long
   savepos OFFSET
   log NAME OFFSET SIZE
   math OFFSET + SIZE
   goto OFFSET
while OFFSET < VAP_SIZE

Thanks a lot! You can update this script for textures? Maybe paste header DDS | and cut to packing in.vap?
Unpacked them:
Code:
for /R %%a in (*.vap) do quickbms.exe -Y -o vap.bms "%%a" "%%~dpna"


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PostPosted: Thu Feb 01, 2018 10:04 am 

Joined: Sat Sep 02, 2017 12:56 pm
Posts: 22
Hi Luigi, I just wanted to report that even older ver. of this BMS works perfectly fine on Music.database/package files from MX vs. ATV Alive (X360) & MX vs ATV: Reflex (PC). I may check if the script also works on other platforms in a week or two.
Later!


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PostPosted: Tue Feb 06, 2018 5:18 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 420
makc_ar wrote:
Thanks a lot! You can update this script for textures?

maybe later i will add the header stuff to the bms script, but for now here is Noesis python script to open the "tga" textures :D
Attachment:
tex_MXvsATVSuperXEncore_PC_tga.zip [733 Bytes]
Downloaded 17 times

supports dxt1, dxt5, rgba32 main mip only

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Search bms scripts


Last edited by Acewell on Tue Feb 06, 2018 7:10 pm, edited 1 time in total.

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PostPosted: Tue Feb 06, 2018 10:30 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 885
Acewell wrote:
maybe later i will add the header stuff to the bms script, but for now here is Noesis python script to open the "tga" textures :D
supports dxt1, dxt5, rgba32 main mip only

Thanks Acewell!


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