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PostPosted: Tue Oct 14, 2014 9:20 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 616
Hi there!

Can anyone have a look at the files from this game? The .database is zlib-compressed at 0x24 but I can't make anything of the decompressed contents regarding offsets, names and sizes... :-\
Here are some samples: http://*USE_ANOTHER_FILEHOSTING*/e990a17 ... ss_X360.7z

Thanks for giving it a try! :)


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PostPosted: Tue Oct 14, 2014 10:36 pm 
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I have just made a script:
http://aluigi.org/papers/bms/others/mx_ ... rcross.bms


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PostPosted: Wed Oct 15, 2014 3:17 am 
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Joined: Sun Aug 17, 2014 7:27 pm
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New archive Nordic Games "MX vs ATV Reflex" .database .package (PC)?
Sample: https://yadi.sk/d/HkUnfdk2c2iuj


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PostPosted: Wed Oct 15, 2014 7:52 am 

Joined: Sat Aug 09, 2014 11:21 am
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aluigi wrote:
Thanks - however, don't the extracted .database files hold the file names from the .package files?


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PostPosted: Wed Oct 15, 2014 10:25 am 
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Ok basically I must read database to extract package.
I have changed the name of the script and I have rewritten it:
http://aluigi.org/papers/bms/others/mx_atv.bms

The problem is that there is no simple way to get the filenames, probably it's necessary to decompile the bxml file completely to do that but it's not a simple operation.

You can see a script that tries to decompile the xbml files here but it's slow and doesn't seem to decompile it correctly at 100%.


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PostPosted: Wed Oct 15, 2014 4:59 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 616
Thanks for your work - I'll take a look at the weekend, that's the earliest I can get to it.


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PostPosted: Sat Oct 18, 2014 11:03 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 616
Nice work Luigi. I don't think I'll look further into the format, I was only after the music. ;)
Just use this little script to rename the output files:
Code:
get NAME string
goto 0x40
get SIZE long
savepos OFFSET
log NAME OFFSET SIZE


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PostPosted: Sun Oct 19, 2014 7:19 am 
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Is that valid for ALL the files of ALL the mxatv games?
If yes I can embed it directly in the extraction script, but I don't remember to have seen names in all the archives I tested.


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PostPosted: Sun Oct 19, 2014 8:25 am 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 616
Sorry, I don't know. Somebody needs to check that.


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PostPosted: Thu May 21, 2015 10:13 am 
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Posts: 893
MX vs ATV Supercross Encore Edition *.database/*.package
Game: http://store.steampowered.com/app/282050/
Example: https://yadi.sk/d/T5Jo_Tjvgn88V


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PostPosted: Sat May 23, 2015 3:19 am 
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offzip -a
There are no filenames or other information so offzip is the perfect choice.


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PostPosted: Fri Mar 04, 2016 10:50 am 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 616
There's a different version of *.package files in MX vs. ATV Reflex (PS3): http://www15.zippyshare.com/v/G2rFAI9R/file.html. Can you take a look? Thanks!


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PostPosted: Sat Mar 05, 2016 7:27 pm 

Joined: Tue Jan 05, 2016 4:40 pm
Posts: 8
aluigi wrote:

hello aluigi,
i need to edit .BXML file tit means in need to (BXML -> XML converter/XML -> BXML converter),script or tools,


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PostPosted: Sat Mar 05, 2016 10:40 pm 
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There are various results on google if you search on xentax or just on this same forum:
viewtopic.php?p=10618#p10618


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PostPosted: Tue Mar 08, 2016 7:16 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 616
Can you take a look at the files I posted? Thanks!


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PostPosted: Wed Mar 09, 2016 9:21 am 
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Script 0.3.1:
http://aluigi.org/bms/mx_atv.bms


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PostPosted: Mon Jan 29, 2018 3:52 pm 

Joined: Sat Sep 02, 2017 12:56 pm
Posts: 23
Can this BMS be edited to support Music.dx9.package+Music.dx9.database from PC version of "MX vs. ATV: Supercross - Encore edition"? I'll be very thankful if someone's able to do it because I don't want to use OffZip just yet.
Of course I can post samples (maybe it'll be the same archive makc_ar linked to, maybe not) or even screenshot of QuickBMS error window (I tried to use mx_atv.bms 0.3.1 on Music pack but it didn't work) if needed.
All the best!


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PostPosted: Mon Jan 29, 2018 4:45 pm 
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ok try posting the samples


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PostPosted: Mon Jan 29, 2018 6:31 pm 

Joined: Sat Sep 02, 2017 12:56 pm
Posts: 23
Here's Music.dx9.package & Music.dx9.database from Encore edition (PC).


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PostPosted: Tue Jan 30, 2018 8:47 am 
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Script 0.3.2, unfortunately still no support for the names and the directory tree:
http://aluigi.org/bms/mx_atv.bms


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