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PostPosted: Sun Aug 28, 2016 2:35 am 

Joined: Mon Nov 03, 2014 5:51 am
Posts: 6
They look contains many files of it.
And looking little big complex.

Here is some sample file: https://www.sendspace.com/file/bjfhu8
I'm checking it now... But, Is there anyone who can figure it out?

Code:
char ARCH[4];
uint useless; //Nothing
uint files;
uint unk;
Unit id; //Not confirmed
uint unk;
for(int i = 0; i < files; i++) {
//DATA with 4 chars;
//BILR, BIN1, FSB5, SBSF, etc
//All data are headed to
//char NAME[4];
//uint unk;
//uint unk;
//uint af;
//uint id;
//uint unk;
}


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PostPosted: Sun Aug 28, 2016 7:13 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8328
http://aluigi.org/bms/deus_ex_mankind_divided.bms


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PostPosted: Sun Aug 28, 2016 3:11 pm 

Joined: Mon Nov 03, 2014 5:51 am
Posts: 6
aluigi wrote:
http://aluigi.org/bms/deus_ex_mankind_divided.bms


You are awesome! Thanks for the bms source!
Now I can make a program to resize this...


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PostPosted: Sun Aug 28, 2016 4:39 pm 

Joined: Sun Aug 10, 2014 12:49 pm
Posts: 264
MiRiKan wrote:
aluigi wrote:
http://aluigi.org/bms/deus_ex_mankind_divided.bms


You are awesome! Thanks for the bms source!
Now I can make a program to resize this...


It does not work for most importatn archives "ALL". Extracted text so far, working on extractor, but it will take some time..


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PostPosted: Sun Aug 28, 2016 6:01 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8328
Can you provide these samples?


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PostPosted: Sun Aug 28, 2016 7:35 pm 

Joined: Sun Aug 10, 2014 12:49 pm
Posts: 264
aluigi wrote:
Can you provide these samples?


well nope too big for me to upload it is 6 and 25GB and only piece wont help you coz of struct. :(


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PostPosted: Sun Aug 28, 2016 7:42 pm 
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Posts: 8328
filecutted obviously :)
A MEGABYTE field set to 32 or 64 should be enough.


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PostPosted: Sun Aug 28, 2016 11:37 pm 

Joined: Mon Nov 03, 2014 5:51 am
Posts: 6
here with filecutted
https://www.sendspace.com/file/wpm93p
It's 24,100,760,492 bytes


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PostPosted: Mon Aug 29, 2016 1:33 am 

Joined: Mon Nov 03, 2014 5:51 am
Posts: 6
Code:
# Deus EX: Mankind Divided
# script for QuickBMS http://quickbms.aluigi.org

math PARSE_SOMETHING = 0    # try to dump the FSB files from the SBSF containers

idstring "ARCH"
get DUMMY long
get FILES long  # it's more like FOLERS
get NAMES long # Edited
get OFFSET longlong
goto OFFSET
for i = 0 < NAMES #Added
   callfunction GET_NAME 1 #Added
next i #Added

...


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PostPosted: Mon Aug 29, 2016 5:31 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8328
Thanks, I have added the modification to the script.
Regarding the BILR files probably it's better to opt for a stand-alone parser or maybe it's enough to skip the BILR header of 0x18 bytes.


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PostPosted: Mon Aug 29, 2016 11:02 pm 

Joined: Mon Nov 03, 2014 5:51 am
Posts: 6
Code:
    for x = 0 < CHUNKS  # it's more like FILES
        get NUMOFNAME long #if NAMES are more than 1, it loads some files from another file
        get DUMMY longlong


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PostPosted: Sun Oct 02, 2016 12:39 pm 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1060
Well, speaking of which...
The engine used for this game was based off the Glacier 2 engine that IO Interactive currently uses(starting from Hitman Sniper Challenge), and since it turns out I just obtained the "game"(Hitman Sniper Challenge) not too long ago I'll just open it in a different thread.

_________________
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa


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PostPosted: Tue Feb 20, 2018 12:27 pm 

Joined: Tue Feb 20, 2018 12:25 pm
Posts: 1
aluigi wrote:
http://aluigi.org/bms/deus_ex_mankind_divided.bms

Please, reupload the script.
I can't get anything out.

Thanks


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PostPosted: Wed Feb 21, 2018 9:08 am 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 136
Script is there, no need for reupload.


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