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PostPosted: Sun Nov 02, 2014 3:06 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 715
I guess yes, because some files inside PKG not compressed, just have additional header.


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PostPosted: Tue Nov 04, 2014 9:34 pm 

Joined: Sun Aug 24, 2014 5:26 pm
Posts: 228
So what about packer?


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PostPosted: Thu Nov 06, 2014 7:35 am 

Joined: Thu Nov 06, 2014 7:21 am
Posts: 2
Any updates on this (real files, re-packer)?


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PostPosted: Thu Nov 06, 2014 1:12 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 715
Nope. Game used custom CRC algorithm. Without calculating CRC for file data game detecting PKG as invalid and crashing. W8 normal crack for this game.


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PostPosted: Thu Nov 06, 2014 4:29 pm 

Joined: Thu Nov 06, 2014 7:21 am
Posts: 2
Don't want to crack it :)
I just want to extend my language patcher for the RU version for some other small options.
Nevertheless, if it's not possible, I have to live with it.

Thx anyway.


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PostPosted: Thu Nov 06, 2014 7:46 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 715
sualfred wrote:
Don't want to crack it :)

I want! Because need this algorithm for calculating CRC dat and filenames.


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PostPosted: Thu Nov 06, 2014 9:43 pm 

Joined: Sun Aug 24, 2014 5:26 pm
Posts: 228
Protection is pretty dificult. So crack may take a lot of time even by professional scene groups.


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PostPosted: Fri Nov 07, 2014 6:27 am 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 715
Well, we can only wait.


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PostPosted: Mon Jul 27, 2015 3:24 pm 

Joined: Sun Aug 24, 2014 5:26 pm
Posts: 228
Game was cracked by CPY group. Any news about packer?


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PostPosted: Mon Jul 27, 2015 5:51 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 715
They make only Steam emulator. I need unprotected EXE.


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PostPosted: Mon Jul 27, 2015 5:51 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 715
They make only Steam emulator. I need unprotected EXE.


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PostPosted: Tue Jul 28, 2015 6:11 pm 

Joined: Sun Aug 24, 2014 5:26 pm
Posts: 228
Something wrong with this file. Chunk offsets are bad and script can't unpack it.

http://www15.zippyshare.com/v/OiknQ9tY/file.html


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PostPosted: Thu Sep 29, 2016 11:25 am 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 715
Sorry for necropost. I'm finally found hash algorithm for filenames.
Image

Unpacker almost ready, but there is a problem with data_bin.pkg. Offsets for chunks is invalid.

From script:
Code:
get TYPE1 short # 0x0102
get TYPE2 short # 0x0122
get SIZE long
get XSIZE long
get ZSIZE long
get CHUNK_OFF long


That code valid only for chunk3, chunk4, chunk5 (Offsets > 0x10). For

chunk1 > Offset 0x18
chunk2 > Offset 0x1C

Some example chunks - https://www.sendspace.com/file/z45e5i
Archive - https://www.sendspace.com/file/evqc1i


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PostPosted: Fri Sep 30, 2016 4:26 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 715
Well, no ideas? I found a temporary solution (only for data_bin)

Code:
        do
           ReadFile(pPKGFile, &dwChunkOffset, 4, &dwRead, NULL);
        while (dwChunkOffset > 128);


I'm not sure that it is correct


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PostPosted: Sat Oct 01, 2016 8:03 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7241
I have a script on my website but I guess it has to be reviewed completely :(


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PostPosted: Sat Oct 01, 2016 3:48 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 715
Here we go! Tested on all archives and this works perfect!

Image


Attachments:
LoFPKGUnpacker_0.0.1b_r2.rar [268.75 KiB]
Downloaded 240 times
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PostPosted: Thu Dec 08, 2016 11:16 pm 

Joined: Thu Dec 08, 2016 11:11 pm
Posts: 3
Oh my! Ekey, you are my savior! Thank you, really.
I feel so lucky that i have searched for this only now and not a couple years ago...


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PostPosted: Fri Dec 16, 2016 7:15 am 

Joined: Fri Dec 16, 2016 7:12 am
Posts: 3
Good afternoon. Help to understand how it all works. I unpacked everything, and how to continue to move in 3d max? :cry:


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PostPosted: Sat Dec 17, 2016 9:40 am 

Joined: Thu Dec 08, 2016 11:11 pm
Posts: 3
Hello.
After extracting the files you will need 3 custom scripts for 3dx max: LOTF.ms, LOTF_Apex.ms and LOTF_WEAPON_STATIC.ms (each of them help you to import char meshes, apex cloth and weapon meshes)
You can simply drag'n'drop this scripts into 3ds max working space and it will open a window where you need to choose what file you whant to import.
Also you will probably need the photoshop plugin for working with DDS textures (can be downloaded from nvidia developer)

Here is the 3ds max scripts. They were created by user Zaramot from another forum, so i'm just sharing it.

P.S. Also sometimes script just won't work for some imported files and thrown an error because it's not official solution or something.

P.P.S. You can google "Lords of the Fallen 2014 maxscript" to find the forum topic (i'm not shure if i can provide direct link on it here)


Attachments:
LotF 3dsmax scripts.rar [8.59 KiB]
Downloaded 69 times
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PostPosted: Sat Dec 17, 2016 12:28 pm 

Joined: Fri Dec 16, 2016 7:12 am
Posts: 3
thanks for the help. It was possible to load a model, but was faced with another problem. How do I find the texture of it? By name it is impossible to find and close it does not lie. I took model char_hero_spell.fmesh


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