ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Wed Oct 18, 2017 3:03 pm

All times are UTC




Post new topic  Reply to topic  [ 43 posts ]  Go to page Previous 1 2 3
Author Message
PostPosted: Sat Dec 17, 2016 9:09 pm 

Joined: Thu Dec 08, 2016 11:11 pm
Posts: 3
Actually i'm not sure that there is some specific way to distinguish the relations. There is some logic in a way wich developer have saved files in different folders and sort them so i presume that there won't be a texture for this one because it mostly looks like some noises functions merged together inside the engine intself (or developers could just use texture from absolutely another object i.e. something like lava or burning torch)


Top
   
PostPosted: Sat Mar 04, 2017 10:39 am 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 16
Some Italian text in this game was badly translated (f.e. "Bacchetta del monaco" instead of "Bastone del monaco")... Is it possible to extract, edit text, and repack (or maybe we can drop files in a subdir structure, even uncompressed?) it?


Top
   
PostPosted: Tue Oct 03, 2017 11:33 am 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 16
No repaker available?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 43 posts ]  Go to page Previous 1 2 3

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited