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PostPosted: Wed Oct 29, 2014 6:13 pm 
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http://aluigi.org/papers/bms/giants_software.bms

Script updated to version 0.3.2, now the game no longer uses 2 hardcoded keys so now it uses a total of 4 32bit keys.


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PostPosted: Tue Nov 29, 2016 6:41 pm 

Joined: Tue Nov 29, 2016 6:39 pm
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aluigi wrote:
http://aluigi.org/papers/bms/giants_software.bms

Script updated to version 0.3.2, now the game no longer uses 2 hardcoded keys so now it uses a total of 4 32bit keys.

not work to repack this .gar file?
Farming S.17


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PostPosted: Tue Nov 29, 2016 8:24 pm 
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It depends by the format of the archive and the version.
For example there are no problems with the archives with the "PACK" magic (I guess they are used in the most recent games if I remember correctly).
There are problems only with the archives that use the custom encryption algorithm, those with the "you can eat" pattern in the string at their beginning.


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PostPosted: Tue Nov 29, 2016 10:13 pm 

Joined: Tue Nov 29, 2016 6:39 pm
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aluigi wrote:
It depends by the format of the archive and the version.
For example there are no problems with the archives with the "PACK" magic (I guess they are used in the most recent games if I remember correctly).
There are problems only with the archives that use the custom encryption algorithm, those with the "you can eat" pattern in the string at their beginning.

thanks,
File you want to check you give an example?
To test and modify your script,GAR archives.


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PostPosted: Tue Nov 29, 2016 11:50 pm 
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Oh no.
It's very simple: try reimport.bat, if you receive an error message from quickbms or the game doesn't work with the edited archive, it means that reimporting can't work.
Nothing to modify, it works or doesn't work.


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PostPosted: Wed Nov 30, 2016 11:50 am 

Joined: Tue Nov 29, 2016 6:39 pm
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aluigi wrote:
Oh no.
It's very simple: try reimport.bat, if you receive an error message from quickbms or the game doesn't work with the edited archive, it means that reimporting can't work.
Nothing to modify, it works or doesn't work.

thanks man,
No way to put the modified files in the main folder does not exist?


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PostPosted: Thu Dec 01, 2016 7:44 am 
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Apparently that method (leaving the extracted files in the game folder or "data" folder of the game) doesn't work.

Anyway this topic has been already discussed other times, use Google:
farming simulator reimport site:zenhax.com


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PostPosted: Thu Dec 01, 2016 2:13 pm 

Joined: Tue Nov 29, 2016 6:39 pm
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aluigi wrote:
Apparently that method (leaving the extracted files in the game folder or "data" folder of the game) doesn't work.

Anyway this topic has been already discussed other times, use Google:
farming simulator reimport site:zenhax.com

thanks.


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PostPosted: Wed Jan 11, 2017 6:23 am 

Joined: Wed Jan 11, 2017 6:15 am
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Sorry to bump this, but thanx a lot for the update, man! It still works with Farming Simulator 17.

I also wanna confirm that although reimporting doesn't seem to work, but putting back the extracted directory in the game dir works fine (move the original *.gar elsewhere). So, there's no need to reimport after you modified the files.


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PostPosted: Wed Jan 11, 2017 9:20 am 

Joined: Tue Nov 29, 2016 6:39 pm
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curi0 wrote:
Sorry to bump this, but thanx a lot for the update, man! It still works with Farming Simulator 17.

I also wanna confirm that although reimporting doesn't seem to work, but putting back the extracted directory in the game dir works fine (move the original *.gar elsewhere). So, there's no need to reimport after you modified the files.


thanks. If there is such a thing possible
Please "a little bit about where the files are located and in what form should take you explain.


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