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PostPosted: Wed Oct 28, 2015 10:35 am 
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Joined: Thu Aug 07, 2014 9:43 pm
Posts: 52
adabada wrote:
Does anyone else has issues opening files bigger than 1GB?

This can be done, but it is slow down program. Maybe think of something. These restrictions Delphi -_-

-= GP-team =-

PostPosted: Sat Dec 12, 2015 2:29 am 

Joined: Mon Oct 06, 2014 6:41 pm
Posts: 305
I get a trouble with an unitygame: cfm.qq.com
I tried texture converter Tex2DDS in Unity Assets Explorer but can't see the converted textures. But when i try the Disunity, its convert textures to KTX type and i can change anything. The problem is i don't know how to import to assets sad.gif
Can you help me ?
Example: http://rghost.net/7TDzJyCWR (include original .tex and .ktx converted by Disunity)

PostPosted: Mon Feb 15, 2016 12:19 pm 

Joined: Sat Jan 16, 2016 9:53 pm
Posts: 9
Great tool!
I tried using it on Firewatch but it fails to extract the same file multiple times at multiple positions, issuing the error "Floating point division by zero": viewtopic.php?f=12&t=2116&p=11435#p11435

PostPosted: Fri Apr 15, 2016 4:18 am 

Joined: Mon Apr 11, 2016 11:01 am
Posts: 1
Is this can export scripts?
This takes too long to extract files...

PostPosted: Sat Apr 23, 2016 7:15 pm 
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Joined: Sat Apr 23, 2016 7:09 pm
Posts: 2
Is there a way to extract the mesh files and unconvert them from file extension .43? For instance, I have a file called "o_Cop_hand.43" and I don't know how to convert it to .b3d or .mdl. I'm using Unity Assets Explorer [v 1.5].

PostPosted: Sat Apr 23, 2016 10:04 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 352
try finale00's .43 script for noesis :D
http://himeworks.com/redirect.php?type= ... Unity3D_43

PostPosted: Sun Apr 24, 2016 10:35 am 
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Joined: Sat Apr 23, 2016 7:09 pm
Posts: 2
Uhh, how do I use the script plugin?

Nevermind, I think I got it, thanks!

Last edited by BrutezBloxikin on Sat Jun 18, 2016 3:32 pm, edited 1 time in total.

PostPosted: Thu Apr 28, 2016 5:11 pm 

Joined: Thu Apr 28, 2016 5:04 pm
Posts: 2
Hi I just tried Unity Assets Explorer v1.5. Thanks for the application! I am using it to try out some modding on Subnautica.

I am able to extract .tex files and autoconvert to .DDS.

The issue I am having is that I cannot open any of the extracted .DDS files (in Photoshop with the Nvidia .DDS plugin). It reports an incompatible file format.
I am guessing maybe Subnautica's latest build is using a Unity version beyond that which is currently compatible with UAE? Just guessing really.

Can anyone help me solve this?

PostPosted: Fri Apr 29, 2016 2:48 pm 

Joined: Thu Apr 28, 2016 5:04 pm
Posts: 2
Okay I am able to open the .dds files now from my extracted Subnautica directory (was a bad plugin installation in photoshop).

Now I have found a new problem, and I *think it is related to the DDS conversion done in UAE.

When I open any extracted and converted .DDS file in Photoshop they open as what can be described best as a big blue grid image. They also sometimes completely freeze up my computer if I click on them in the open file dialog.

I have tried this on 2 different PCs with same issue occurring both times. Has anyone else seen this or know a solution? Is there another tool which can do a .tex to .dds conversion?

PostPosted: Sun May 01, 2016 8:52 am 

Joined: Sun May 01, 2016 8:48 am
Posts: 1
Hi Haoose :)

I only registered because of you and your brilliant work for which I really need your help. Link_of_Hyrule already mentioned it on page 2 that some texture resource types can not be extracted at all. I know you said unity 5 support is still in development and I've gone from version 1.3 of the UAE up to the latest 1.5 testing you provided but can't get a successful export at all. Any information or ETA about being able to extract those?

Would _highly_ apprecate seeing those now unsupported types to be supported :)

PostPosted: Thu Oct 27, 2016 8:36 am 

Joined: Thu Oct 27, 2016 6:46 am
Posts: 1
What about IOS build ?
I need change some textures files from a IOS build.
But seems to be a problems when I extract files.

Best regards.

PostPosted: Wed Dec 14, 2016 1:08 am 

Joined: Wed Dec 14, 2016 1:05 am
Posts: 1
I got .155 files, what do i suppose to do next?

PostPosted: Mon Dec 26, 2016 1:37 am 
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Joined: Mon Jan 19, 2015 12:29 am
Posts: 11
This tool is great, but there should be an option to batch open/convert TEX files to DDS. I'm having a hard time opening every TEX file every time!

PostPosted: Mon Dec 26, 2016 2:18 pm 

Joined: Sun Aug 10, 2014 1:13 pm
Posts: 66
oddMLan wrote:
I'm having a hard time opening every TEX file every time!

Just wondering, how are you managing to convert those .tex files?

PostPosted: Tue Jan 24, 2017 3:21 pm 

Joined: Tue Jan 24, 2017 3:15 pm
Posts: 5
Hi. I am currently having problem with extracting a file. I got this weird error:
I was exactly a resource.asset file along with resource.asset.resS.
Disunity does not work because of java.IOException: Map failed
AssetsBundleExtractor_2.1_64bit does not support exacting .resS files
Please help

PostPosted: Thu Apr 13, 2017 6:34 pm 

Joined: Thu Apr 13, 2017 5:18 pm
Posts: 1
Привет! В программе (1.5 test), обнаружился баг. Делаю небольшой мод, всё было хорошо, пока не дошёл до текстурки в формате RGB565. Делаю извлечение текстурки, и сразу, ничего в ней не меняя импорт. А получаю ошибку - Wrong size dds!
Вот файл:
https://www.dropbox.com/sh/ji08vusp2hhn ... 8vfoa?dl=0
текстурка называется radar_plate04.tex
Посмотри на досуге.

PostPosted: Sat Apr 15, 2017 9:52 am 

Joined: Sat Apr 15, 2017 9:00 am
Posts: 12
How to extract the font file to edit the language, I need to translate language?

PostPosted: Mon Jun 19, 2017 2:59 am 

Joined: Mon Jun 19, 2017 2:58 am
Posts: 1
whenever i try to extract sound i always get "Stream read error" pls help

PostPosted: Mon Jul 03, 2017 4:31 am 

Joined: Mon Jul 03, 2017 4:29 am
Posts: 1
Haoose wrote:
Unity Assets Explorer
Version 1.3 (08.08.2014)
Authors: AlphaTwentyThree, Haoose, OLEGator84

Unity Assets Explorer is used to view the contents of Assets-files (Unity 3D engine)
Allows you to: Extract all files, extract one file (from context menu), convert tex-files into a picture format DDS (on extraction), import the changed DDS-images to the archive.

Latest version: https://www.dropbox.com/s/2qorsfd50ixvn ... plorer.exe
UnityAssetsExplorer 1.3 test (08.08.2014).rar

Enjoy =)

How to work with the program:
1. Open Assets-file in program. To do this, click "Open assets-file" and select file.
2. Program will read the file and a list of files in the window.
3. To extract all the files you can use button "Extract All". Would extract the files in the program folder (the folder with the name of opened assets-file)
4. To extract a single file, select it in the list, click the right mouse button and choose "Extract This File".
5. To convert tex-files to DDS-files (when extracting), you must checked "convert TEX to DDS". (Works with extraction of all files, and extract a single file)
6. To import into the archive changed DDS-image:
a) Extract image from the archive (with converting it into the DDS-format).
b) Edit it in a photo editor. Make sure that saved it in the right format (the same as the original), and that the file size is the size of the original file.
c) Put the modified image to the same location where the original image was extracted.
d) Find in window of program tex-file, click the right mouse button and select "Import This File from DDS". Image imported into assets-file in place of the original picture.
e) To save the new assets-file, click "Save as Assets-file"

Добрый День, Haoose, хотел спросить: а работает ли программа с файлами .mat?

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