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 Post subject: pit people .pak
PostPosted: Mon Feb 06, 2017 5:34 pm 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 61
Hi there

The game "pit people" by the developer "the behemoth" uses a .pak format (I've already tried 3 other .pak bms scripts from other games, which didn't work)

Here are the 3 files that are most important (videos.pak, music.pak, sounds.pak): https://www.dropbox.com/sh/iylv0jst0ce8 ... Sia5a?dl=0 (476mb total size)

If someone could make a script for these files, that'd be great. Cheers


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 Post subject: Re: pit people .pak
PostPosted: Mon Feb 06, 2017 11:15 pm 
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The table containing the information is probably obfuscated with a fixed string, but I don't think it's xor.
Anyway the archived files are standard formats like BIK (videos) and FSB (music and sound, but it's ogg format).


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 Post subject: Re: pit people .pak
PostPosted: Tue Feb 07, 2017 12:14 am 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 61
Can you try this XOR key? Found it on another forum who is also trying to get at the files from this game

XOR: 73 65 63 75 72 69 74 79 74 68 72 6F 75 67 68 6F


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 Post subject: Re: pit people .pak
PostPosted: Tue Feb 07, 2017 2:41 pm 
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http://aluigi.org/bms/pit_people.bms


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 Post subject: Re: pit people .pak
PostPosted: Tue Feb 07, 2017 7:43 pm 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 61
awesome, tyvm aluigi. I then used FMOD FSB extractor to get the .ogg to .wav

+10 internets for you once again


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 Post subject: Re: pit people .pak
PostPosted: Fri Jul 21, 2017 6:08 pm 
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Script 0.2 supporting the compressed files.
Unfortunately I don't know what's the obfuscation used on the filenames so files will continue to have no name.


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 Post subject: Re: pit people .pak
PostPosted: Sat Mar 10, 2018 3:38 am 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 61
So, the game has fully released now, and I managed to extract everything I need, except for this one file (which should contain audio files): https://www.dropbox.com/s/iphjenwk48b4u ... s.pak?dl=0

Can you take a look? I used your 'pit people' script, without success. I also tried the "FMOD FSB Extractor" which worked on the other files in Pit People, but that didn't work either. Thanks in advance.


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 Post subject: Re: pit people .pak
PostPosted: Sat Mar 10, 2018 2:06 pm 
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Use fsbext in scanning mode with the option -o -1, example:
fsbext -d output_folder -o -1 00000000.fev


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 Post subject: Re: pit people .pak
PostPosted: Sun Mar 11, 2018 8:08 am 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 61
Right o, thanks very much. I'm not too sure what you meant by the 'scanning mode' but I did the fsbext the way that I usually do it (with command prompt), but with the parameters you mentioned and I got a bunch of .ogg files out (with proper file names), so it seems to have worked, but I then tried to play it and even tried all my audio converting programs and the files aren't recognized, though their format is .ogg. If you have time, can you have a look and see why they aren't recognized?: https://www.dropbox.com/sh/rh5d6yc6u01e ... uFzVa?dl=0 (I uploaded 3 of them for you).


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 Post subject: Re: pit people .pak
PostPosted: Sun Mar 11, 2018 8:54 am 
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ah ogg are a problem, it's a long long story.
Basically you should first dump the FSB from these fev files using this script:
http://aluigi.org/bms/dump_fsbs.bms
and then using this tool:
viewtopic.php?f=17&t=1901


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 Post subject: Re: pit people .pak
PostPosted: Sun Mar 11, 2018 2:21 pm 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 61
I tried using quickbms with the dump_fsbs.bms script but it yielded 0 files on all of the files. Man, these files are becoming a pain in the dick!


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 Post subject: Re: pit people .pak
PostPosted: Sun Mar 11, 2018 4:29 pm 
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Wow that script was extremely old without support for FSB5.
Just updated it to version 0.2 with full support of the fields taken directly from fsbext.
Hope the pain is gone :)


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 Post subject: Re: pit people .pak
PostPosted: Mon Mar 12, 2018 12:09 am 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 61
Thanks very much for that, but the script now causes my quickbms to crash. I've tried it several times with several different files and it crashes each time :( The pain is intensifying!!~ Ouchie!~


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 Post subject: Re: pit people .pak
PostPosted: Mon Mar 12, 2018 2:46 pm 
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Crash?
Here it works perfectly and the script doesn't contain any weird instruction.
Are you using a recent version of quickbms?


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 Post subject: Re: pit people .pak
PostPosted: Wed Mar 14, 2018 1:37 am 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 61
Oh yes, I'm using the latest one from your website 0.8.4.

I've attached a screenshot of the error. I've tried to use the script to open the "highlevelsounds.pak" as well as the files that were extracted from "highlevelsounds.pak" using the 'pit people' bms script, and both times I get the error.


Attachments:
Desktop Screenshot 2018.03.14 - 03.32.57.28.png [101.54 KiB]
Not downloaded yet
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 Post subject: Re: pit people .pak
PostPosted: Wed Mar 14, 2018 7:16 am 
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Posts: 8315
I understand.
That's an experimental feature of quickbms that allows to use C structs in the scripts, apparently there is something not correctly handled in the code... who knows, for sure it's not going to be fixed now.
You have to keep your pain! :D


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 Post subject: Re: pit people .pak
PostPosted: Wed Mar 14, 2018 9:06 am 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 61
Woe always me! I understand, ur a busy boy! Thanks for your help though


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 Post subject: Re: pit people .pak
PostPosted: Wed Mar 14, 2018 1:20 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8315
Maybe try running quickbms with the option -9, probably it changes nothing but let's try because it's not a bug that can be replicated 100% of times (here didn't happen) so it's enough to get the moment in which it may not happen.


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