It's a set of compresison algorithms used by Nintendo, they are documented and implemented in various programming language all over github.
For example http://code.google.com/p/dsdecmp/
, quickbms src\include\nintendo.c (obviously
) and so on.
sorry for asking again...
I checked the source code, but there are 6 variations...
#define WII_NONE_TAG 0x00
#define WII_LZ77_TAG 0x10
#define WII_LZSS_TAG 0x11
#define WII_HUFF_TAG 0x20
#define WII_RLE_TAG 0x30
#define WII_040_TAG 0x40
I tried comtype scan, but none of those 6 gives me a "nice" dump....
would you mind tell me which one is called within the script??
here is a cut off font file sample: https://puu.sh/w57Iz/e7e54d1ca5.bin