This has been my experience as well. I've ripped high res 4k textures from the game but I've only found a few in the game files using the tool.
Also the 4k version of Peebee's head texture is at "ROOT/game/characters/asari/asa/0_heads/asa_hed_c_peebee/textures/asa_hed_c_peebee_diff" in the "ROOT/win32/game/characters/party/blueprintbundle_partymember_peebee" bundle but it shows as white in the preview because of the alpha channel.
well I never said there cant be an instance of a texture that actually has all LODs stored, but for the majority, even if they show higher LODs in the res data, the chunk still doesnt contain them
but I fixed the preview problem:
and also the FBX scale problem on export:
(maybe still not the RIGHT scale, 1000, but definitly visible!)
That's why I asked what you need icons for, if you want icons in the tree, they can't be bigger than 16x16 I guess. That will be a bit trickier and more work as well, so I can't just make a bunch like before and let you decide, but I rather need more specific info on what you have on your mind. What resources are you talking about? Textures, meshes, ebx files etc. ?
I understand that icons are really not the priority here so if you don't have time just ignore that and come back to me when you have some
you got pm and I used one icon in the maintool already (check "about"), use the tool and see what fits in your eyes for it, or ask around, im not the expert in GUI design herenow on github