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PostPosted: Mon Aug 14, 2017 9:00 am 

Joined: Mon Nov 21, 2016 10:44 am
Posts: 16
Hi.
I not found a script for extract (unpack) this file format. .cache
Sample: https://drive.google.com/open?id=0Bwt7w ... U1KMUJ3aE0
I' using darkness2 bms and Evolution Engine Unpacker but nothing. No toc file. Just .cache file.
Help me plese.


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PostPosted: Mon Aug 14, 2017 10:44 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6718
As far as I remember cache files can be anything
That specific file you uploaded is just a zip.


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PostPosted: Mon Aug 14, 2017 8:56 pm 

Joined: Sun Aug 24, 2014 5:26 pm
Posts: 228
They are zips with custom compression that aluigi already implemented in quickbms and script for .zip archives, so use this
http://aluigi.altervista.org/bms/zip2.bms


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PostPosted: Mon Aug 14, 2017 9:39 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6718
Ah right, I forgot to test the archive after opening it :)
Anyway the main zip.bms works too (just because it's the most update zip extractor):
http://aluigi.org/bms/zip.bms


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PostPosted: Tue Aug 15, 2017 7:57 am 

Joined: Mon Nov 21, 2016 10:44 am
Posts: 16
Thanks guys!

A simple zip unpacking not working, but the linked script yes.

Thanks again!


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PostPosted: Tue Aug 15, 2017 11:22 am 

Joined: Mon Nov 21, 2016 10:44 am
Posts: 16
F@ck.
How to edit Languages.cl.1 file?
https://drive.google.com/open?id=0Bwt7w ... HdBNGF4N3M


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PostPosted: Sat Sep 09, 2017 5:10 am 

Joined: Sat Jul 29, 2017 8:55 am
Posts: 9
RicoKwothe wrote:
F@ck.
How to edit Languages.cl.1 file?
https://drive.google.com/open?id=0Bwt7w ... HdBNGF4N3M


swoforce tools do that service. It has versions for both PC and X360.

You must put ArrayNaturalSort and Binary in the same folder and compile.


viewtopic.php?t=645


How did you manage to extract this file? Could you hand me the tool? Can you reimport it?


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PostPosted: Sun Sep 10, 2017 3:39 pm 

Joined: Mon Nov 21, 2016 10:44 am
Posts: 16
Hi.
Thx.
Alugi script file to extract: http://aluigi.altervista.org/bms/zip2.bms
I have not tried a reimport without edit.


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