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PostPosted: Sun Sep 03, 2017 8:19 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 118
Hi,

It looks like this game uses Oodle for file compression (there is oo2core_4_win64.dll in What Remains of Edith Finch\Engine\Binaries\ThirdParty\oodle\Win64 folder).


Image


I don't know how to decompress them (after extraction from .pak, nor during extraction with UE4.bms).

Here are some extracted files from main .pak archive:
Attachment:
edith_finch_extracted.rar [5.16 KiB]
Downloaded 33 times


Can anybody look at it?

Thanks


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PostPosted: Sun Sep 03, 2017 9:51 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7241
Yes it's oodle (confirmed in my raw tests here) but I think there is something missing.
First of all your files have lot of zeroes and then I don't know what should be the exact decompressed size of these files because oodle may be a bit "picky" about it.


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PostPosted: Mon Sep 04, 2017 4:23 am 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 118
Here is full (2,3GB) archive. Would it be possible to add Oodle into UE4.bms?

Code:
https://download.robinle.de/FinchGame_Win64.pak


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PostPosted: Mon Sep 04, 2017 6:48 pm 
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Posts: 7241
Sure, script 0.4.6:
http://aluigi.org/bms/unreal_tournament_4.bms


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PostPosted: Mon Sep 04, 2017 7:44 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 118
Hm, I'm getting this error.

Image


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PostPosted: Mon Sep 04, 2017 9:58 pm 
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Script 0.4.7


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PostPosted: Tue Sep 05, 2017 5:36 am 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 118
Many thanks Luigi, now it works flawlessly :)


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PostPosted: Wed Sep 13, 2017 1:48 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 118
A little OT: Was anybody able to make an own translation of this game? Or do anybody know how to unpack/repack .uasset files? If yes, send me PM.

Thx :)


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PostPosted: Thu Oct 05, 2017 10:48 am 
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Joined: Thu Oct 23, 2014 1:04 pm
Posts: 5
MerlinSVK wrote:
Was anybody able to make an own translation of this game?

All I know that the texts is in .umap files (.umap -> .TextTypography).


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