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 Post subject: Witcher 3 texture.cache
PostPosted: Mon Sep 11, 2017 1:10 pm 

Joined: Mon Sep 11, 2017 11:40 am
Posts: 3
Only some Witcher 3 .cache files actually produce usable files.

soundspc.cache extracts usable sound files, but texture.cache produces .dat files and and a bunch of other unusable files.

I'm just wondering if it's a problem with the script used to extract the cache, because it works if you use lua to extract, although no files are correctly named, etc.

https://www.mediafire.com/file/4r68rtm4 ... cutter.zip

I've included filecutter results of both the sound.cache which currently works and the texture.cache.


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PostPosted: Mon Sep 11, 2017 2:58 pm 
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Joined: Fri Oct 24, 2014 2:55 pm
Posts: 76
https://forums.cdprojektred.com/forum/e ... iscussions

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UALT - Ukrainian Localize Team.


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PostPosted: Mon Sep 11, 2017 3:44 pm 

Joined: Mon Sep 11, 2017 11:40 am
Posts: 3
InKviZ wrote:
https://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/mod-discussions


I know how to extract it, it's just not ideal and not with bms. That's why I posted to this forum.


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PostPosted: Mon Sep 11, 2017 8:16 pm 
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Joined: Fri Oct 24, 2014 2:55 pm
Posts: 76
This option also does not help????
https://forums.cdprojektred.com/forum/e ... ache-files

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PostPosted: Mon Sep 11, 2017 8:24 pm 
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Joined: Fri Oct 24, 2014 2:55 pm
Posts: 76
Download Witcher 3-Modkit:
https://www.nexusmods.com/witcher3/news/12625/

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UALT - Ukrainian Localize Team.


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PostPosted: Mon Sep 11, 2017 9:01 pm 

Joined: Mon Sep 11, 2017 11:40 am
Posts: 3
InKviZ wrote:


I already use the lua method. ModKit does not extract anywhere near all the files.

Was solely wondering if it could be made easier with bms, if not, never mind.


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