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 Post subject: Big Mutha Truckers 2
PostPosted: Mon Sep 25, 2017 8:52 am 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
Good day to everybody. From a looong time I was trying to extract the songs of this game. Finally I've found this site (which helped me with many other games <3 ) but the BMS script didn't worked well. 56 files were extracted called 00000000.dat, 00000001.dat, and so on (numeration is on hexadecimal base). All files are with .dat extension (except for 00000005.uu5, 00000016.dfont and 00000020.txt) and are 170-300 kb files (except for 0000002b.dat and 0000000c.dat, only 1 kb, and 00000037.dat, which is 800 MB).
The game files, for who doesn't know, are in a folder called data, with inside only a big archive called archive.ar and another file called CDFILES.DAT. Opening the latter with a plain text reader there was, between two sections of unreadable text, a list of files which I suppose are the ones in the archive. Those that got my attention where a series of .ogg:

    BAR.OGG
    SHOP.OGG
    HILLBILLY.OGG
    AIRRAID.OGG
    CANNONBALL.OGG
    FEELIT.OGG
    INTHEFLOOD.OGG
    LONELY.OGG
    SHASTA.OGG
    THROWDOWN.OGG
    WILLIE.OGG
    UTION.OGG
    TIMINGIRL.OGG
    ED.OGG
    ALLRIGHTNOW.OGG
    ASIWALK.OGG
    BEGGIN.OGG
    CH1.OGG
    CH2.OGG
    CH3.OGG
    CH4.OGG
    1.OGG
    10.OGG
    2.OGG
    3.OGG
    4.OGG
    5.OGG
    6.OGG
    7.OGG
    8.OGG
    9.OGG
    ING.OGG
    SHUTMEOUT.OGG
    MUSIC1_IN.OGG
    FLYING.OGG
    FLAP.OGG
    CRUCIBLE.OGG

Reading around here and xentax this couple archive.ar/CDFILES.DAT was also used for other games. Two are even by the same software house (Eutechnyx), Street Racing Syndicate & NASCAR 2011. The latter has even two bms script, to be used one after the other. Can someone help me with this problem? Any help is appreciated thanks!


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Mon Sep 25, 2017 5:00 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8150
Check if you have the latest version of quickbms (0.8.1) and moreover the latest versions of the following scripts:
http://aluigi.org/bms/namco_games_ar.bms (script 0.1.3)
http://aluigi.org/bms/nascar2011.bms (script 0.1.2)
http://aluigi.org/bms/nascar_2013_arcc_files.bms (script 0.1.2)

The first 2 scripts work on CDFILES.dat and support filenames but using one or the other depends by the game, so try both.
The latter script instead must be used on the files with ARC extension extracted with the previous scripts.


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Tue Sep 26, 2017 10:57 am 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
It didn't worked. The only result was with namco_games_ar.bms: twelve 640 b-1,10 kb files were extracted, same hexadecimal name structure, all .dat except two, 00000000.arc and 0000000a.dc5. I've even tried nascar_2013_arcc_files.bms with the former, but I did already know it was useless with a 640 kb file... For curiosity I've also used nascar_2013_arcc_files.bms directly with archive.ar and CDFILES.DAT. Some files were extracted from archive.ar but none of these are listed on CDFILES.DAT, even some broken .png images (I've tried to open them both with paint and IrfanView)


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Tue Sep 26, 2017 11:40 am 
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ok upload CDFILES.DAT and the 2 files generated by the following script on ARCHIVE.AR:
http://aluigi.org/bms/filecutter.bms


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Sat Feb 17, 2018 4:45 pm 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
Sorry for the delay, I had lost the pc...
I had to make a zip archive, this site don't allow to upload "ar_0_842098688" files


Attachments:
BMT2 archive ar.zip [2 MiB]
Downloaded 21 times
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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Sun Feb 18, 2018 11:21 am 
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Already exists a script on my website:
http://aluigi.org/bms/big_mutha_truckers_2.bms

Anyway in my previous post I asked for another file you haven't provided.


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Tue Feb 20, 2018 10:52 am 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
OPS... :P


Attachments:
CDFILES.DAT [131.48 KiB]
Downloaded 17 times
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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Tue Feb 20, 2018 10:54 am 
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Posts: 19
aluigi wrote:
Already exists a script on my website:
http://aluigi.org/bms/big_mutha_truckers_2.bms


That's the one that didn't worked well... I'll retry it


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Tue Feb 20, 2018 10:57 am 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
Nope, didn't worked :(


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Mon Feb 26, 2018 9:52 am 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
I have discovered something. My copy isn't technical the original one, it's a repackage, but it's still official: I have found it in a bonus disc, along with many other stuff, of a magazine I have bought. It's repackaged as a single exe installer. It's possible that the archive files aren't the same of the common release?


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Mon Feb 26, 2018 9:55 am 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
Well, I think it's official, I've bought it with an official magazine...


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Mon Feb 26, 2018 1:34 pm 
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The format is the usual namco_ar one but it's not a simple or "standard" format, for example the filenames are not handled.
Anyway maybe I will check it in the next days.


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Thu Mar 08, 2018 2:23 pm 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
Thanks. I'll wait :)


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Thu Mar 08, 2018 5:42 pm 
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Unfortunately I'm unable to find an universal way to make the script compatible with all the existent CDFILES.DAT.
The script is already a work-around.


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Thu Mar 08, 2018 5:51 pm 
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Anyway if you want to extract the files of this specific game open the script and put the following under "elif TYPE == 'C'":
get DUMMY long
get DUMMY long

It should work.


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Sat Mar 10, 2018 10:24 pm 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
Worked like a charm! (with the namco_games_ar.bms script)
along with many files with .dat, .arc and other strange extensions, 175 .ogg files were extracted
Thanky!!


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Mon Mar 12, 2018 9:19 am 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
Just a last confirmation: all the 37 songs files are present, althrough the modified script made some doubles (but maybe those were already in the archive) and didn't put the correct names but only hexadecimal random names. Also the dialogues were extracted (in some weird multichannel OGGs...) but, I repeat, all the songs were present (even the instrumental score tracks, the 4 radio transmissions and that one song played only in the pre-menĂ¹ video. Why it wasn't featured in the game is a mystery...). The sad news is that the programmers compressed the songs to 35-55 kbps... but better than nothing! \m/


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Mon Mar 12, 2018 2:30 pm 
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Lord Ura wrote:
The sad news is that the programmers compressed the songs to 35-55 kbps... but better than nothing! \m/

If you are right about the 35 kbps probably nothing was better :D
Just joking, happy you found what you needed.


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Sun Apr 22, 2018 10:32 am 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 19
aluigi wrote:
Lord Ura wrote:
The sad news is that the programmers compressed the songs to 35-55 kbps... but better than nothing! \m/

If you are right about the 35 kbps probably nothing was better


They are as they I've heard them in the game. No problem :lol:


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