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 Post subject: Big Mutha Truckers 2
PostPosted: Mon Sep 25, 2017 8:52 am 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 2
Good day to everybody. From a looong time I was trying to extract the songs of this game. Finally I've found this site (which helped me with many other games <3 ) but the BMS script didn't worked well. 56 files were extracted called 00000000.dat, 00000001.dat, and so on (numeration is on hexadecimal base). All files are with .dat extension (except for 00000005.uu5, 00000016.dfont and 00000020.txt) and are 170-300 kb files (except for 0000002b.dat and 0000000c.dat, only 1 kb, and 00000037.dat, which is 800 MB).
The game files, for who doesn't know, are in a folder called data, with inside only a big archive called archive.ar and another file called CDFILES.DAT. Opening the latter with a plain text reader there was, between two sections of unreadable text, a list of files which I suppose are the ones in the archive. Those that got my attention where a series of .ogg:

    BAR.OGG
    SHOP.OGG
    HILLBILLY.OGG
    AIRRAID.OGG
    CANNONBALL.OGG
    FEELIT.OGG
    INTHEFLOOD.OGG
    LONELY.OGG
    SHASTA.OGG
    THROWDOWN.OGG
    WILLIE.OGG
    UTION.OGG
    TIMINGIRL.OGG
    ED.OGG
    ALLRIGHTNOW.OGG
    ASIWALK.OGG
    BEGGIN.OGG
    CH1.OGG
    CH2.OGG
    CH3.OGG
    CH4.OGG
    1.OGG
    10.OGG
    2.OGG
    3.OGG
    4.OGG
    5.OGG
    6.OGG
    7.OGG
    8.OGG
    9.OGG
    ING.OGG
    SHUTMEOUT.OGG
    MUSIC1_IN.OGG
    FLYING.OGG
    FLAP.OGG
    CRUCIBLE.OGG

Reading around here and xentax this couple archive.ar/CDFILES.DAT was also used for other games. Two are even by the same software house (Eutechnyx), Street Racing Syndicate & NASCAR 2011. The latter has even two bms script, to be used one after the other. Can someone help me with this problem? Any help is appreciated thanks!


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Mon Sep 25, 2017 5:00 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7225
Check if you have the latest version of quickbms (0.8.1) and moreover the latest versions of the following scripts:
http://aluigi.org/bms/namco_games_ar.bms (script 0.1.3)
http://aluigi.org/bms/nascar2011.bms (script 0.1.2)
http://aluigi.org/bms/nascar_2013_arcc_files.bms (script 0.1.2)

The first 2 scripts work on CDFILES.dat and support filenames but using one or the other depends by the game, so try both.
The latter script instead must be used on the files with ARC extension extracted with the previous scripts.


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Tue Sep 26, 2017 10:57 am 
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Joined: Mon Sep 25, 2017 7:31 am
Posts: 2
It didn't worked. The only result was with namco_games_ar.bms: twelve 640 b-1,10 kb files were extracted, same hexadecimal name structure, all .dat except two, 00000000.arc and 0000000a.dc5. I've even tried nascar_2013_arcc_files.bms with the former, but I did already know it was useless with a 640 kb file... For curiosity I've also used nascar_2013_arcc_files.bms directly with archive.ar and CDFILES.DAT. Some files were extracted from archive.ar but none of these are listed on CDFILES.DAT, even some broken .png images (I've tried to open them both with paint and IrfanView)


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 Post subject: Re: Big Mutha Truckers 2
PostPosted: Tue Sep 26, 2017 11:40 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7225
ok upload CDFILES.DAT and the 2 files generated by the following script on ARCHIVE.AR:
http://aluigi.org/bms/filecutter.bms


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