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PostPosted: Tue Oct 10, 2017 11:13 pm 

Joined: Fri Oct 09, 2015 3:38 pm
Posts: 26
Hey guys, this game just released today and it doesn't seems to be zlib anymore like previous game or maybe its zlib but encrypted ? It doesn't looks like LZ4.

Please have a look:
Code:
https://openload.co/f/VbQbJl6p7Ck/global.7z

Thanks :)


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PostPosted: Wed Oct 11, 2017 10:14 am 
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I have update my script to version 0.3.2:
http://aluigi.org/bms/shadow_of_mordor.bms


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PostPosted: Wed Oct 11, 2017 11:31 am 

Joined: Fri Oct 09, 2015 3:38 pm
Posts: 26
^So this game uses Oodle ?
Edit: yes it does, is it possible to re-import ? because it doesn't seems to work here, says 0 file reimported.


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PostPosted: Wed Oct 11, 2017 1:27 pm 
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oodle is supported in reimporting mode but it's highly possible that it will not work in-game because the oodle API is size sensitive: compressed and decompressed size must be perfect, while in reimport mode the compressed size is usually smaller.

The main problem is that the script has been written to work with compressed archives (embb?) too so it uses a memory file used as input file.
Yeah it would be easy for me to rewrite it by moving the automatic decompression feature to a temporary_file saving memory

The last problem is related to the chunked files that are ever a pain in reimport mode.

Long story short, script 0.3.3 with the last 2 problems fixed or partially fixed (chunks are ever a problem) :)


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PostPosted: Wed Oct 11, 2017 1:41 pm 

Joined: Fri Oct 09, 2015 3:38 pm
Posts: 26
^Many thanks bro :) Just a suggestion, can you pls add a option in quickbms to select auto-answer "y" or "force" whenever there's a size conflict during re-import ?


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PostPosted: Wed Oct 11, 2017 7:17 pm 
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When you get that message it means you CANNOT reimport the file.


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PostPosted: Thu Oct 12, 2017 9:21 am 

Joined: Fri Oct 09, 2015 3:38 pm
Posts: 26
aluigi wrote:
When you get that message it means you CANNOT reimport the file.


I mean to say when there's a file conflict, it asks for "y" or force, by pressing y, it goes on to the next file for re-importing. So I have multiple files to import in a folder and whenever there's a conflict, I have to keep pressing "y" button to go on to next file. Can you add an option to auto-answer "y" so that it automatically goes on to the next file for re-importing whenever there's a size conflict with the previous file ?


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PostPosted: Thu Oct 12, 2017 10:30 am 
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Try the -Y option of quickbms


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PostPosted: Thu Oct 12, 2017 12:11 pm 

Joined: Fri Oct 09, 2015 3:38 pm
Posts: 26
aluigi wrote:
Try the -Y option of quickbms

Tried it actually, didnt work thats why saying here.


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PostPosted: Thu Oct 12, 2017 12:18 pm 
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Oh I see the source code and indeed -Y is not applied in that situation for a good reason: if you have to reimport 3 files you don't want to reimport 1 or 2 of them, that would be senseless.
So again, if you see that message you CANNOT use the reimport feature.


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PostPosted: Thu Oct 12, 2017 7:35 pm 

Joined: Mon Sep 01, 2014 7:19 pm
Posts: 30
Can we extract files from .embb containers right now? I extracted some files manually, but it's of course not very handy:) I really would love to start making some 3d import tools.

Image


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PostPosted: Thu Oct 12, 2017 10:43 pm 
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Upload one of these embb files and I will check them


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PostPosted: Fri Oct 13, 2017 7:13 am 

Joined: Mon Sep 01, 2014 7:19 pm
Posts: 30
Sure! Here are some .embb files. Thank you very much Aluigi!

https://www.sendspace.com/file/cjunmu


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PostPosted: Fri Oct 13, 2017 7:40 am 
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Script 0.3.4


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PostPosted: Fri Oct 13, 2017 8:20 am 

Joined: Mon Sep 01, 2014 7:19 pm
Posts: 30
Working perfectly as always, thank you! :)


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PostPosted: Fri Oct 13, 2017 10:51 am 
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Joined: Sat Sep 13, 2014 1:22 pm
Posts: 47
error:

http://www.mediafire.com/file/3y3az475u ... nsters.rar


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PostPosted: Sat Oct 14, 2017 9:50 am 
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Script 0.3.5 which fixes also a bug seen with older archives


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PostPosted: Sun Oct 15, 2017 9:20 am 
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Joined: Sun Jan 25, 2015 4:15 pm
Posts: 27
Thanks Aluigi!
I get .anix .mesh .skel. and textures files
Can anyone see how to export mesh files?

https://mega.nz/#!Cxt1zLIB!hrW3AyY3oJnq ... xcBS2vQG-E


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PostPosted: Wed Oct 18, 2017 3:41 am 

Joined: Thu Aug 04, 2016 8:03 pm
Posts: 6
@aluigi

I'm extracting embb files with this script but i need another script to extract strings.strdb file. Do you have any script for it? And how we can solve this "smaller" size problem.. Edited strdb files always bigger than original file. I found a strdb extractor for shadow of mordor but i think its not updated so a new script can be a really handy.
Thanks!


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PostPosted: Wed Oct 18, 2017 7:49 am 
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upload that strings.strdb file and I will check it


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