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PostPosted: Wed Oct 11, 2017 6:59 pm 

Joined: Mon Oct 09, 2017 11:13 pm
Posts: 3
Download contains merge.dat (630.5~ MB), Sound.dat (415.8~ MB), and TestData.dat (14.4~ MB), all of which were obtained from executing "yo2setup.exe". But this is only from the installer, and not from the subsequent updates released on YGO Online 2...

P.S. To any random readers, if you know someone who happens to have data of YGO Online 2 backed up from their experiences playing the game, would really be appreciated if you could drop a link in here.

Download link for the relevant files: https://ufile.io/dburq


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PostPosted: Wed Oct 11, 2017 7:52 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7224
Use the filecutter to upload a smaller sample or upload only testdata.dat or change file hoster:
http://aluigi.org/bms/filecutter.bms

Anyway, being the installer files, it's probably quite useless.


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PostPosted: Thu Oct 12, 2017 6:27 am 

Joined: Mon Oct 09, 2017 11:13 pm
Posts: 3
Better link, I assume: https://mega.nz/#!A9xFGTxB!yMhU9bWtGU7n ... GItr9e5aOA

But it still has the same files in it as the initial description, which I hope isn't too much of a bother for you.


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PostPosted: Thu Oct 12, 2017 10:28 am 
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http://aluigi.org/bms/yugioh_duel_evo.bms


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PostPosted: Thu Oct 19, 2017 11:14 pm 

Joined: Mon Oct 09, 2017 11:13 pm
Posts: 3
Thank you very much, Aluigi. The installer actually had quite a bit of assets; I was surprised.

But bumping this post again, because I found some .bin files encased inside: mostly text files.

I'm not sure how difficult it is to adapt a script to work for a certain group of .bin files, but these are the most important: https://ufile.io/fwhhx

But if you could also account for these .bin files, that'd be appreciated: https://ufile.io/iq7mf . These files are very small, so there should be no problem in downloading them.


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PostPosted: Fri Oct 20, 2017 8:02 am 
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There is nothing I can do with them, they don't even have a structure (just sequences of strings).
Use a hex editor.
Alternatively I can dump the strings to a text file that you can edit and reimport back:
Code:
get NAME basename
string NAME + ".txt"
get SIZE asize
do
    slog NAME -1 -1
    savepos OFFSET
while OFFSET != SIZE


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