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PostPosted: Wed Oct 11, 2017 6:59 pm 
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Joined: Mon Oct 09, 2017 11:13 pm
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Download contains merge.dat (630.5~ MB), Sound.dat (415.8~ MB), and TestData.dat (14.4~ MB), all of which were obtained from executing "yo2setup.exe". But this is only from the installer, and not from the subsequent updates released on YGO Online 2...

P.S. To any random readers, if you know someone who happens to have data of YGO Online 2 backed up from their experiences playing the game, would really be appreciated if you could drop a link in here.

Download link for the relevant files: https://ufile.io/dburq


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PostPosted: Wed Oct 11, 2017 7:52 pm 
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Use the filecutter to upload a smaller sample or upload only testdata.dat or change file hoster:
http://aluigi.org/bms/filecutter.bms

Anyway, being the installer files, it's probably quite useless.


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PostPosted: Thu Oct 12, 2017 6:27 am 
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Better link, I assume: https://mega.nz/#!A9xFGTxB!yMhU9bWtGU7n ... GItr9e5aOA

But it still has the same files in it as the initial description, which I hope isn't too much of a bother for you.


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PostPosted: Thu Oct 12, 2017 10:28 am 
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http://aluigi.org/bms/yugioh_duel_evo.bms


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PostPosted: Thu Oct 19, 2017 11:14 pm 
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Thank you very much, Aluigi. The installer actually had quite a bit of assets; I was surprised.

But bumping this post again, because I found some .bin files encased inside: mostly text files.

I'm not sure how difficult it is to adapt a script to work for a certain group of .bin files, but these are the most important: https://ufile.io/fwhhx

But if you could also account for these .bin files, that'd be appreciated: https://ufile.io/iq7mf . These files are very small, so there should be no problem in downloading them.


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PostPosted: Fri Oct 20, 2017 8:02 am 
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There is nothing I can do with them, they don't even have a structure (just sequences of strings).
Use a hex editor.
Alternatively I can dump the strings to a text file that you can edit and reimport back:
Code:
get NAME basename
string NAME + ".txt"
get SIZE asize
do
    slog NAME -1 -1
    savepos OFFSET
while OFFSET != SIZE


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PostPosted: Thu Jun 07, 2018 12:19 am 
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Joined: Mon Oct 09, 2017 11:13 pm
Posts: 8
Hi Aluigi. Thanks for your last reply; the tip worked!

Recently, I've moved onto the Decklist files found in the installer.
Attachment:
File comment: 6 sample Decklists, 33 Kb in overall size.
Deck files.zip [11.69 KiB]
Downloaded 10 times

Most of them use the .ydc file format, apparently a well-known file extension from the Yu-Gi-Oh! Power of Chaos PC games. However, my trouble is that I can't find any program online that can "translate" these Decklists, without actually reading them via the YGO games.

Would it be possible for you to "translate" them? I'd expect the Decklists to be composed of various 4-digit numbers, representing individual cards. (Some of these 4-digit numbers could be repeated twice or 3 times, to represent 2-3 copies of a card in a Deck. Also, it should be impossible for any of these numbers to have a value less than "4007".)
Some cards could theoretically have 5 digits, but I don't believe the game had enough unique cards for that. It's also possible that the cards are represented by 8-digit numbers instead, but I think that's less likely.

Also, some of the Decklists have a .iid file extension, which I've found no information on. I'd assume they'd be similar to the .ydc files though?

If you can help, thank you.


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PostPosted: Thu Jun 07, 2018 7:38 am 
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If you take a look at those ydc/iid files with a hex editor you can notice sequences of 16bit fields (not 32bit as you expect).
The highest value of these fields seems 2683.
quickbms can only extract files and strings so the max it can do is telling you the position and the value of these fields:
Code:
debug 1
get FILES asize
math FILES / 2
for i = 0 < FILES
    get DUMMY short
next i


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PostPosted: Wed Aug 15, 2018 5:43 am 

Joined: Wed Aug 15, 2018 5:21 am
Posts: 1
For anyone looking for information in the future, I've pretty thoroughly documented .ydc and .iid files as they're used in Duel Evolution, at https://yugipedia.com/wiki/User:Dinoguy1000/.ydc_and_.iid_files; the card IDs are documented at https://yugipedia.com/wiki/User:Dinoguy1000/YGOO_Duel_Evolution_card_list.


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