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PostPosted: Sun Dec 03, 2017 4:13 pm 
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Joined: Sun Dec 03, 2017 3:59 pm
Posts: 6
Hello, guys :roll:

I'm trying to unpack the game data of "Heroes Of Incredible Tales", but nothing happens. Tried various unpackers, different keys, quickbms, etc., were looking for methods on the Internet, found the workers but they are for older versions of the game, with the new version don't work. :cry:

Maybe someone from the professionals on the basis of the sport, will be able to help me? I would be very grateful and thankful.

Here 0.hrs file (packed UE4 data) ~2Gb size

Thanks and sorry for my English.
Best regards, Oksana!


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PostPosted: Sun Dec 03, 2017 7:19 pm 
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Image


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PostPosted: Mon Dec 04, 2017 9:39 am 
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Be sure to use quickbms 0.8.1 and the script 0.4.11c.
Then try to rename 0.hrs as overhit.hrs.
If quickbms prompt you about a password just press RETURN.


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PostPosted: Mon Dec 04, 2017 10:28 am 
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aluigi wrote:
Be sure to use quickbms 0.8.1 and the script 0.4.11c.
Then try to rename 0.hrs as overhit.hrs.
If quickbms prompt you about a password just press RETURN.

Hello! Big thanks for reply 8-)

Now i try your algorytm, and have this:
Image
:|

This is not Overhit, this is HIT (Heroes of Incredible Tales)


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PostPosted: Mon Dec 04, 2017 10:32 am 
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Oh. sorry! I typed "9"... Now i press ENTER and it's work!
BIG THANKS!!! It's amazing and awesome =)

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PostPosted: Mon Dec 04, 2017 10:40 am 
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Final result:
Image


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PostPosted: Mon Dec 04, 2017 5:51 pm 

Joined: Mon Dec 04, 2017 5:48 pm
Posts: 11
@Oksana

Can you provide me the download link of the script 0.4.11c? I can't find it here http://aluigi.altervista.org/quickbms.htm
Also are you willing to share a little guide on how you extract the files with quickbms.

Would really appreciate it,

Thanks in advance,


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PostPosted: Tue Dec 05, 2017 8:26 am 
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Joined: Sun Dec 03, 2017 3:59 pm
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http://aluigi.altervista.org/bms/unreal ... ment_4.bms

http://aluigi.altervista.org/papers/quickbms.txt


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PostPosted: Tue Dec 05, 2017 5:26 pm 

Joined: Mon Dec 04, 2017 5:48 pm
Posts: 11
Thankyou.

Do you know if there are other mobile games that has compact .hrs files?


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PostPosted: Tue Dec 05, 2017 7:55 pm 
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Oksana wrote:
This is not Overhit, this is HIT (Heroes of Incredible Tales)

That's interesting, other than the "hit" in common they seem to share the format too :)


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PostPosted: Sat May 19, 2018 6:30 am 

Joined: Sat May 19, 2018 5:47 am
Posts: 7
Hello, thank you for the great work,
game HIT ( hero of incedible tales)
the new hrs with update new character and ani not work, can you pls guide me the right scrip to do

https://mega.nz/#!0QASHbZD!mhcj0tvthKFy ... Z66Xx11sQw

thanks a lot


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PostPosted: Sat May 19, 2018 6:40 am 

Joined: Sat May 19, 2018 5:47 am
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and sorry a renamed 0.hrs to OverHit.hrs and then hit.hrs


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PostPosted: Sat May 19, 2018 9:00 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
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You can try to upload the 2 files generated by the script http://aluigi.org/bms/filecutter.bms on that big archive (nobody is going to download 2Gb), better if you open the script with a text editor and set MEGABYTES from 2 to 10.


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PostPosted: Sun May 20, 2018 11:21 am 

Joined: Sat May 19, 2018 5:47 am
Posts: 7
https://mega.nz/#!gMBgwBZI!OPKKdP9LdlZl ... ZMEhMfBgGA
https://mega.nz/#!pB5iXaKI!WbhDhC6r7hQq ... RA1_PsiwS4

thanks you take time for me, this is 2 file generated when set megabytes to 10


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PostPosted: Sun May 20, 2018 5:38 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
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Mah, it's not that "doesn't work", it requires an encryption key.
No key = no extraction.

But, if nobody is going to provide the key, there is a small solution you can adopt by modifying the following variables in the current unreal_tournament_4.bms:
  • math NO_TAIL_INFO = 1
  • math VERSION = 3
  • math WORKAROUND = 1
When quickbms will ask you about the key just press ENTER.
Note that the extracted files will have no name.


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PostPosted: Mon May 21, 2018 2:47 pm 

Joined: Sat May 19, 2018 5:47 am
Posts: 7
Many thanks, It's awesome. Alugi you are so great!


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