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PostPosted: Sun Jan 07, 2018 11:10 pm 

Joined: Sun Jan 07, 2018 10:47 pm
Posts: 2
Hey there. I'm finally making an account here after searching high and low for a solution with no luck.

Let's start with the .zipe file. At first I thought it just sounded like a zip that someone typo'd but surely enough it's a proprietary file format used in the Windows 10 and Pocket Editions of Minecraft. I haven't been able to find any information on opening these types of files, so I'm not sure if it's possible. But here's a sample file in case someone can get a lead on openin' this baby.

As for the .pck files, QuickBMS has actually been a massive help to me in the past. the .pck files are used in the console versions of Minecraft (360, PS3, Wii U) and seem to be universal. I have been able to open some of them fine with this script (like x32Data.pck, uploaded as a sample) but there are other files that I can't seem to open properly.

The file in question is TexturePack.pck. I've been able to extract the contents using this shady looking software and it seemed to do the trick. The problem being, after you extract the Skins.pck and Audio.pck files from TexturePack.pck, I'm not sure how to get in to those files. Any help figuring this out would be greatly appreciated.

If you need any more files or information I'll do my best to help, thanks!


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PostPosted: Mon Jan 08, 2018 12:02 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7947
Can you upload the executable of the game?
Just in case someone is interested in checking the zipe encryption.

Regarding the other problem, I will check it. In the meantime it was useful to spot a bug introduced in quickbms 0.8.2 that now I'm going to fix :(


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PostPosted: Mon Jan 08, 2018 1:21 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7947
I have updated the minecraft_x360_pck.bms script but in my opinion there is something wrong with that Skins.pck because it has an additional 32bit field which is totally useless and unexpected.
I just used a lame work-around to "guess" it and removed the creation of empty files (like the file "0").


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PostPosted: Tue Jan 09, 2018 7:45 am 

Joined: Sun Jan 07, 2018 10:47 pm
Posts: 2
Thanks for the help! I would upload an executable of the game but I'm not sure if I can, it's a Windows Store game so it's a bit of an oddball. It's free to download though, I'm just not sure if you'll be able to get access to any .zipe's without downloading something from the market first though.

The location of the file was "C:\Users\balls\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\premium_cache\resource_packs\" if that helps at all.

But thanks a ton for updating the Minecraft script! :D

Edit: Just tested the updated Minecraft 360 script and it works PERFECTLY for everything I've tried it on, thanks a TON again!


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PostPosted: Thu Feb 22, 2018 12:57 pm 

Joined: Thu Feb 22, 2018 8:54 am
Posts: 3
jacket430 wrote:
Thanks for the help! I would upload an executable of the game but I'm not sure if I can, it's a Windows Store game so it's a bit of an oddball. It's free to download though, I'm just not sure if you'll be able to get access to any .zipe's without downloading something from the market first though.

The location of the file was "C:\Users\balls\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\premium_cache\resource_packs\" if that helps at all.

But thanks a ton for updating the Minecraft script! :D

Edit: Just tested the updated Minecraft 360 script and it works PERFECTLY for everything I've tried it on, thanks a TON again!


send me the working script for the .zipe files then


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PostPosted: Thu Feb 22, 2018 1:07 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 134
http://aluigi.altervista.org/bms/minecraft_x360_pck.bms


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