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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Sat Jun 16, 2018 1:56 pm 

Joined: Mon Mar 12, 2018 3:07 am
Posts: 12
aluigi,
It's seem to get trouble when I reimport it, i didn't edit any files in package, but when i reimport it, it warned error


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cmd_2018-06-16_20-55-37.png [36.06 KiB]
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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Sat Jun 16, 2018 2:07 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8478
That's normal with compression algorithms (long story already discussed many times).


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Sat Jun 16, 2018 2:12 pm 

Joined: Mon Mar 12, 2018 3:07 am
Posts: 12
aluigi, Thanks


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Thu Jun 21, 2018 11:48 am 

Joined: Thu Jun 21, 2018 11:41 am
Posts: 1
Hi, game just updated, script not working anymore ( it's only extract some file or 0 files )

Here's the files:
https://drive.google.com/file/d/1zePHiQ ... sp=sharing
https://drive.google.com/file/d/1PgBEJm ... sp=sharing
https://drive.google.com/file/d/1xEN-2p ... sp=sharing

Thanks


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Thu Jun 21, 2018 5:19 pm 

Joined: Tue Apr 24, 2018 9:56 am
Posts: 30
aluigi wrote:
Script 0.3.1.
I have been able to extract the files with some work-arounds.
Let me know if the script is still compatible with older files.

Hi,aluigi
Today, Netease update and this script only extract 20 file (8mb) of 357mb in wdf file...
In the previous version, I extracted more than 1000 files, but this time only 20 files or limit 1024 files, can not extract 100%
you can check a script?

this ui.wdf https://drive.google.com/open?id=1pXLqI4ZWNnrKkoLijOwh1AQAIalNWfEP


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Thu Jun 21, 2018 8:00 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8478
Script 0.4 that now seems able to cover the 100% of the format (it used some sparse chunks of files not handled before plus 64bit fields).

Obviously there is no solution for game.wdf and script.wdf where a different encryption is adopted.


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Fri Jun 22, 2018 1:42 am 

Joined: Sun Aug 24, 2014 8:54 am
Posts: 146
GJ !!!Thanks:) aluigi:)


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Fri Jun 22, 2018 7:53 am 

Joined: Fri Jun 22, 2018 7:52 am
Posts: 1
I'm a newbie
how to convert the .dat files to any common format such as .obj / .fbx


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Wed Jun 27, 2018 9:35 am 

Joined: Wed Jun 27, 2018 9:31 am
Posts: 2
I'm a newbie
How to extract .fev file (extract sound file) ?
I need extract sound file !
Some one help me please!

Thank you!


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Wed Jun 27, 2018 9:36 am 

Joined: Wed Jun 27, 2018 9:31 am
Posts: 2
aluigi wrote:
Script 0.4 that now seems able to cover the 100% of the format (it used some sparse chunks of files not handled before plus 64bit fields).

Obviously there is no solution for game.wdf and script.wdf where a different encryption is adopted.

I'm a newbie
How to extract .fev file (extract sound file) ?
I need extract sound file !
Some one help me please!

Thank you!


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Wed Jun 27, 2018 3:30 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8478
fev contains no audio data, it contains only information about how to play the real audio data contained in the FSB archive.
So you must extract the FSB files if you want the audio.
fsbext can do the job:
http://aluigi.altervista.org/papers.htm#fsbext

You can't use it if the fsb files use the ogg vorbis codec (audio is unplayable), in that case you have to use viewtopic.php?f=17&t=1901


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Tue Jul 03, 2018 9:43 am 

Joined: Tue Jul 03, 2018 9:39 am
Posts: 2
aluigi wrote:
fev contains no audio data, it contains only information about how to play the real audio data contained in the FSB archive.
So you must extract the FSB files if you want the audio.
fsbext can do the job:
http://aluigi.altervista.org/papers.htm#fsbext

You can't use it the fsb files use the ogg vorbis codec (audio is unplayable)


I used your tool, it's great. I was able to get many things in the game. But there are many .dat files that are encrypted and I can not read it. Is there any software read them?


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Tue Jul 03, 2018 10:28 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8478
Are you really sure they are "encrypted"?
Open them with a hex editor and if every single byte is garbage then you are right, if you see some texts or data with a sense then they aren't.
"dat" is just a dummy extension given if no known format is recognized when files have no name.


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Wed Jul 04, 2018 3:25 pm 

Joined: Wed Jul 04, 2018 3:24 pm
Posts: 1
aluigi wrote:
Script 0.4 that now seems able to cover the 100% of the format (it used some sparse chunks of files not handled before plus 64bit fields).

Obviously there is no solution for game.wdf and script.wdf where a different encryption is adopted.


Is there any chance we can decrypt this different encryption?


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Wed Jul 04, 2018 9:05 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8478
If there was a simple way I would have already implemented it, you know :)


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Sat Jul 07, 2018 11:50 am 

Joined: Tue Jul 03, 2018 9:39 am
Posts: 2
aluigi wrote:
Are you really sure they are "encrypted"?
Open them with a hex editor and if every single byte is garbage then you are right, if you see some texts or data with a sense then they aren't.
"dat" is just a dummy extension given if no known format is recognized when files have no name.

It's great


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Fri Jul 20, 2018 9:43 am 

Joined: Thu Jul 19, 2018 7:26 am
Posts: 1
Hi, aluigi,
I use the script to decompress character20.wdf but most .dds file seem broken,i have no idea please check it.
Thank You!

https://drive.google.com/open?id=1wXNNQSse2oX277RwT9clsQRWBT9MVxnn
Attachment:
8760FC08-C037-4546-BDAE-E92F94039587.jpg [137.27 KiB]
Not downloaded yet


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 Post subject: Re: 逆水寒 (*.wdf)
PostPosted: Fri Jul 20, 2018 7:28 pm 

Joined: Fri Jul 20, 2018 6:10 pm
Posts: 1
Hi, so stupid noob question...
I extracted all the .dat .dds .bsn and .flt files... But how can I load the 3D models to (say) Blender/3ds Max or in Noesis?
I'm pretty sure the models is in the .dat files but I can't seem to extract it. I tried using Hex2Obj but I must have doing it wrong.
So just wanna ask if anyone found an (easier) way to do it yet? If so then please share =)


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