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PostPosted: Wed Feb 07, 2018 4:59 pm 

Joined: Fri Aug 15, 2014 11:04 pm
Posts: 1
Hi
Anybody can know what kind of compression is on the chunks in console x360 version on Battle for the pacific *.xds files (CloakNT Engine) Same format in SoF Payback
It looks like LZ.. Info cmall visible
sorry for eng if so
startup.xds from Battle for the pacific > https://fex.net/get/746294682721/253680391


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PostPosted: Sun Feb 11, 2018 1:54 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8604
I don't see a TOC with information about the archived files, probably they are in a smaller index file.
But yes, it's definitely lzss:
Code:
endian big
comtype lzss
for
    get SIZE long
    if SIZE == 0xffffffff
        break
    endif
    savepos OFFSET
    xmath XSIZE "SIZE * 10"
    clog "" OFFSET SIZE XSIZE
    goto SIZE 0 SEEK_CUR
next


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