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PostPosted: Fri Feb 09, 2018 10:05 pm 

Joined: Thu Nov 16, 2017 7:11 pm
Posts: 28
Hi there! I'd like some help from one of you brave souls courageous enough to take on this archive format. It's from the PS4 version of Ratchet and Clank (the one based off the movie, based off the game). There are a number of these archives and unfortunately it's not the standard PSARC I was expecting. I included one of the smaller archives as the majority are 1-3+ GB in size as well as some associated files (tables or filelists?). Please and thanks!

https://drive.google.com/open?id=17O80jpKUWyz4mU2LUst8qvmLS0ugfHWt


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PostPosted: Sun Feb 11, 2018 1:49 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8096
It's the same format use by this script but I can't test it with the provided sample:
http://aluigi.org/bms/edge_of_nowhere.bms

It was difficult to find the script, luckily I found the "1TAD" magics in the big archive and found them in the script too.


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PostPosted: Tue Mar 27, 2018 11:22 am 

Joined: Sun Mar 25, 2018 1:31 am
Posts: 1
aluigi wrote:
It's the same format use by this script but I can't test it with the provided sample:
http://aluigi.org/bms/edge_of_nowhere.bms

It was difficult to find the script, luckily I found the "1TAD" magics in the big archive and found them in the script too.

Heya, I tried using quickbms with the edge_of_nowhere.bms on some Ratchet & Clank PS4 files on the gxxsxxx archives, and it made a bunch of numbered .dat files. That aside, it also couldn't handle the largest one which tots up at 3.1GB. I've uploaded it here if you'd like to take a look at it?


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PostPosted: Mon Apr 02, 2018 12:46 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8096
3Gb? boring.
Maybe copy&paste the error reported by quickbms, not sure if the filecutted sample will be enough because the format is quite complex so not much interested on returning on it at the moment.


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