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PostPosted: Fri Feb 16, 2018 3:06 pm 
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Joined: Thu Nov 02, 2017 1:53 pm
Posts: 5
Hello to everyone;
I need your help with a topic that hundreds of people have been waiting for since a long time. Revolutionary event

I found a way to extract .forge files. When I export .forge files, it exports as "file". for this reason they are not raw data, and can not be imported.I have not been able to access the raw file yet.

the raw files of the .forge file in previous games:
mesh files: "CN_A_FR_LegacyAvatar_Altair_Body_LOD0.RAWMDL"
skeleton files: "ACU_U_Altair_Dress.RAWSKEL"

When the .forge file of Assassin Creed ORIGINS game is exported:
The file that stores the mesh file: "CE_P_Bayek_Atlair"
I think the skeleton is in the file: "CE_P_Bayek"

I will now show you where the .RAWMDL and .RAWSKEL files are in the previous games. https://drive.google.com/open?id=1sMurz ... h5r9wT-Sk_
Files that need to be extracted.(example from previous games)
https://drive.google.com/file/d/1sMurzK ... AAABn6ovHU
https://drive.google.com/file/d/1sMurzK ... AAABn6ovHc
as you will understand, we have finished 43% of the work. It doesn't appear to be as hard as in .forge case to me but possibly there're some difficulties here too. I need help to go further. As you can see, .RAWMDL files are in multiple files.
There is texture map in the file

Files:: https://drive.google.com/open?id=1vFz4Z ... a0qeFR253H

Do you suppose that such archives can be unpacked with some script?
If you are making any progress on these files or are working at BMS, please contact us.
Thanks in advance

Last edited by TSelman61 on Sun Feb 25, 2018 9:38 pm, edited 2 times in total.

PostPosted: Fri Feb 16, 2018 3:31 pm 

Joined: Mon Sep 01, 2014 7:19 pm
Posts: 33
I would gladly support those efforts, when it will come to 3d import part. I think in previous, few previous games compression was lzo?

PostPosted: Fri Feb 16, 2018 5:44 pm 
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Joined: Tue Feb 02, 2016 2:35 am
Posts: 1017
i guess the "previous" games always used lzo variants one way or another


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