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PostPosted: Fri Feb 16, 2018 3:06 pm 

Joined: Thu Nov 02, 2017 1:53 pm
Posts: 5
Hello to everyone;
I need your help with a topic that hundreds of people have been waiting for since a long time. Revolutionary event

I found a way to extract .forge files. When I export .forge files, it exports as "file". for this reason they are not raw data, and can not be imported.I have not been able to access the raw file yet.

the raw files of the .forge file in previous games:
mesh files: "CN_A_FR_LegacyAvatar_Altair_Body_LOD0.RAWMDL"
skeleton files: "ACU_U_Altair_Dress.RAWSKEL"

When the .forge file of Assassin Creed ORIGINS game is exported:
The file that stores the mesh file: "CE_P_Bayek_Atlair"
I think the skeleton is in the file: "CE_P_Bayek"

I will now show you where the .RAWMDL and .RAWSKEL files are in the previous games. https://drive.google.com/open?id=1sMurz ... h5r9wT-Sk_
Files that need to be extracted.(example from previous games)
https://drive.google.com/file/d/1sMurzK ... AAABn6ovHU
https://drive.google.com/file/d/1sMurzK ... AAABn6ovHc
as you will understand, we have finished 43% of the work. It doesn't appear to be as hard as in .forge case to me but possibly there're some difficulties here too. I need help to go further. As you can see, .RAWMDL files are in multiple files.
There is texture map in the file

Files:: https://drive.google.com/open?id=1FfGtV ... XbHsjHlIUJ

Do you suppose that such archives can be unpacked with some script?
If you are making any progress on these files or are working at BMS, please contact us.
Thanks in advance


Last edited by TSelman61 on Wed Jun 06, 2018 9:48 pm, edited 5 times in total.

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PostPosted: Fri Feb 16, 2018 3:31 pm 

Joined: Mon Sep 01, 2014 7:19 pm
Posts: 34
I would gladly support those efforts, when it will come to 3d import part. I think in previous, few previous games compression was lzo?


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PostPosted: Fri Feb 16, 2018 5:44 pm 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1085
i guess the "previous" games always used lzo variants one way or another

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PostPosted: Sun Apr 29, 2018 3:11 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 22
Is there a working version for ACU to extract the subtitle files and read them cuz I cant read them even with a hex editor. ill add them in case u wanna see them.


Attachments:
loca.rar [586 KiB]
Downloaded 64 times
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PostPosted: Mon May 21, 2018 11:21 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8613
http://aluigi.org/bms/assassin_creed_raw.bms


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PostPosted: Wed May 23, 2018 9:20 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 22
Thanks for the script but I have no idea what to do with these .dat files.


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PostPosted: Sat May 26, 2018 6:29 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8613
When the game used lzo what you did with the extracted files?
It's just a different algorithm, other users just told me that these compressed files contain an undefined number of files. I know nothing else :)


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PostPosted: Sat Jun 30, 2018 3:20 am 
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Joined: Wed Jul 19, 2017 5:04 am
Posts: 122
aluigi wrote:
When the game used lzo what you did with the extracted files?
It's just a different algorithm, other users just told me that these compressed files contain an undefined number of files. I know nothing else :)


Aluigi... Game can Use Decompressed files.
Archive has two size, one of compressed size and one for real size (Decompressed and normal)
for Repack, we better use decompressed file...
and for that, you must set both Compressed_size and Decompressed_Size as a same number, and with this thing, game can read RAW Files without any error and compress Method

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