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PostPosted: Sun Mar 11, 2018 3:34 pm 

Joined: Sun Mar 11, 2018 3:29 pm
Posts: 4
I'm currently trying to unpack resources (primary music is my target) from game CyberSwine ("Cyberswine: Part Cop. Part Machine. Full Boar Hero"), that based on rare interactive 3d Multipath Movies engine - Digital Projector (1997) engine. People never researched/unpacked it...
There is .bhf, .map, .nav extensions, and bhf seems packed/crypted so i cannot find any sound/music data from it.
Can you help with .bms script for it?


Last edited by Corak on Mon Mar 12, 2018 12:31 am, edited 2 times in total.

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PostPosted: Sun Mar 11, 2018 4:36 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8306
The script for bhf already exists and works with the sample you provided (please next time only the files, not whole game).
http://aluigi.org/bms/popeye_bhf.bms
Regarding the extracted files they are not encrypted or compressed, but don't expect an easy-life since they are not known formats.
Absolutely no idea for the audio, the bigger files aren't raw pcm audio.


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PostPosted: Mon Mar 12, 2018 12:31 am 

Joined: Sun Mar 11, 2018 3:29 pm
Posts: 4
aluigi wrote:
The script for bhf already exists and works with the sample you provided (please next time only the files, not whole game).
http://aluigi.org/bms/popeye_bhf.bms
Regarding the extracted files they are not encrypted or compressed, but don't expect an easy-life since they are not known formats.
Absolutely no idea for the audio, the bigger files aren't raw pcm audio.


Oh, thanks! It seems relatively new bms script, i searched but didnt find it first. Ok, i will dig what format i uses.
viewtopic.php?f=9&t=7316
I'll remove the links then.


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PostPosted: Mon Mar 12, 2018 1:05 pm 

Joined: Sun Mar 11, 2018 3:29 pm
Posts: 4
aluigi wrote:
The script for bhf already exists and works with the sample you provided (please next time only the files, not whole game).
http://aluigi.org/bms/popeye_bhf.bms
Regarding the extracted files they are not encrypted or compressed, but don't expect an easy-life since they are not known formats.
Absolutely no idea for the audio, the bigger files aren't raw pcm audio.


Found the game uses ToolVox Codec by Voxware, so seems it's the audio format.
http://picsee.net/upload/2018-03-12/036a4a91dfa5.png


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