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PostPosted: Sun Jun 03, 2018 5:37 am 

Joined: Mon Sep 22, 2014 5:13 pm
Posts: 71
I'll have to follow this topic. Seeing Indy/Buffy crossover stuff makes me wonder if this would apply to the Star Wars: Revenge of the Sith since it's the same developer and same platform.


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PostPosted: Sun Jun 03, 2018 7:21 am 

Joined: Tue Apr 17, 2018 4:23 pm
Posts: 59
Teancum wrote:
I'll have to follow this topic. Seeing Indy/Buffy crossover stuff makes me wonder if this would apply to the Star Wars: Revenge of the Sith since it's the same developer and same platform.

did it use the slayer engine?


****EDIT****
nevermind, just checked it DOES use the same format

pak files have changed though/// buffy pak extractor bms won't read them

and seems to do things a little different, doesn't store temp files to the HD so nothing in cxbx is stored in the emulated HD partition


Last edited by medievil on Sun Jun 03, 2018 7:57 am, edited 2 times in total.

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PostPosted: Sun Jun 03, 2018 7:37 am 

Joined: Tue Apr 17, 2018 4:23 pm
Posts: 59
also Marc Eckō's Getting Up: Contents Under Pressure pc game is the slayer engine


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PostPosted: Sun Jun 03, 2018 12:14 pm 

Joined: Tue Mar 27, 2018 6:41 pm
Posts: 15
medievil wrote:
also Marc Eckō's Getting Up: Contents Under Pressure pc game is the slayer engine


I believe that Silent Hill Homecoming is also based on a modified version of the Slayer Engine - i think it was one of the later games developed by The Collective before they became Double Helix Games.


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PostPosted: Tue Jun 05, 2018 2:59 pm 

Joined: Tue Apr 17, 2018 4:23 pm
Posts: 59
the Contents Under Pressure pc engine is a no go, they changed the texture formats (st instead of mtx) so they are complete unknowns...some of the st's look like simple header files without any textures in them...and the texture names are no longer listed inside (likely they are now compressed or encrypted)


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