ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sun May 20, 2018 11:35 pm

All times are UTC




Post new topic  Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Mercenary Kings .PBN
PostPosted: Fri May 11, 2018 3:22 am 

Joined: Fri Jan 20, 2017 10:25 am
Posts: 62
Hello, was wondering if I could get some help extracting the .pbn files from the game Mercenary Kings.
http://www.mediafire.com/file/ak2q2lmcg ... FXPack.pbn


Top
   
 Post subject: Re: Mercenary Kings .PBN
PostPosted: Fri May 11, 2018 1:46 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8096
Can you check if there are smaller files with a similar name and different extension?
Or maybe a small file with an index or idx extension/name.
I don't see headers or tails with information in that sample.


Top
   
 Post subject: Re: Mercenary Kings .PBN
PostPosted: Fri May 11, 2018 3:46 pm 

Joined: Fri Jan 20, 2017 10:25 am
Posts: 62
aluigi wrote:
Can you check if there are smaller files with a similar name and different extension?
Or maybe a small file with an index or idx extension/name.
I don't see headers or tails with information in that sample.


I found this file along with the sound pbn.
http://www.mediafire.com/file/qkacfwc8t ... tings.zpbn


Top
   
 Post subject: Re: Mercenary Kings .PBN
PostPosted: Fri May 11, 2018 5:49 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8096
No help but I figured out how the data is stored, I was expecting a table with information about the files while instead it was just a 32bit with the size of each audio sample (no "file", just raw pcm audio):
http://aluigi.org/bms/mercenary_kings_pbn.bms

The script automatically generates the RIFF header so you can play them without any problem and probably you can reimport them too (I remember to have worked on this stuff in the recent versions of quickbms)


Top
   
 Post subject: Re: Mercenary Kings .PBN
PostPosted: Fri May 11, 2018 6:42 pm 

Joined: Fri Jan 20, 2017 10:25 am
Posts: 62
aluigi wrote:
No help but I figured out how the data is stored, I was expecting a table with information about the files while instead it was just a 32bit with the size of each audio sample (no "file", just raw pcm audio):
http://aluigi.org/bms/mercenary_kings_pbn.bms

The script automatically generates the RIFF header so you can play them without any problem and probably you can reimport them too (I remember to have worked on this stuff in the recent versions of quickbms)


Thank, you very much!


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 5 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited